Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_present_fallen_ball_Create_0

(view raw script w/o annotations or w/e)
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event_inherited();
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fallen = false;
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pushed = false;
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push_timer = 0;
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roll_timer = 0;
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can_push = true;
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target_y = 0;
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has_hit = false;
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clean_up = function()
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{
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    with (obj_homealone_present_fallen_ball_floor)
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        instance_destroy();
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    instance_destroy();
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};