Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_dancing_santa_Alarm_0

(view raw script w/o annotations or w/e)
1
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; if (
scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0)); } function scr_setflag(arg0, arg1) {
scr_flag_set(arg0, arg1);
}
(1579,
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; } function scr_flag_name_get(arg0) { if (!global.is_console) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } else { return ""; } } function scr_getflag(arg0) { return
scr_flag_get(arg0);
}
(1579) + 1);
2
is_active = !is_active;
3
is_looping = is_active;
4
loop_timer = 0;
5
timer = 0;
6
image_speed = 0;
7
image_index = 0;
8
if (!is_active)
9
{
10
    sprite_index = spr_noellehouse_dancing_santa;
11
    snd_stop(audio_file);
12
}
13
snd_play(snd_noise);
14
alarm[10]