Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_basement_garland_Alarm_1

(view raw script w/o annotations or w/e)
1
is_fallen = true;
2
global.interact = 0;
3
var _marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(x, y, spr_noellehouse_basement_garland);
4
_marker.image_angle = image_angle;
5
_marker.depth = depth;
6
instance_destroy();