Deltarune (Chapter 4) script viewer

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gml_Object_obj_heart_Draw_0

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if (color == 1)
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{
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    z_charge_nolimit = z_hold - 35;
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    if (z_charge_nolimit >= 0)
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    {
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        var scale = abs(sin(z_charge_nolimit / 10));
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        draw_sprite_ext(sprite_index, 0, x - (scale * 10), y - (scale * 10), 1 + scale, 1 + scale, image_angle, image_blend, 0.3);
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        scale = abs(sin(z_charge_nolimit / 14));
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        draw_sprite_ext(sprite_index, 0, x - 2 - (scale * 10), y - 2 - (scale * 10), 1.2 + scale, 1.2 + scale, image_angle, image_blend, 0.3);
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    }
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    if (z_hold >= 15)
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    {
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        z_charge = z_hold - 15;
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        if (z_charge >= 35)
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            z_charge = 35;
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        for (var i = 0; i < 4; i += 1)
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        {
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            rotx = (i * 90) + (z_charge * 5);
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            xx = sin(degtorad(rotx)) * (35 - z_charge);
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            yy = cos(degtorad(rotx)) * (35 - z_charge);
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            draw_sprite_ext(spr_yheart_charge, 0, (x + 9) - xx, (y + 10) - yy, 4 - ((z_charge * 2) / 35), 4 - ((z_charge * 2) / 35), 0, c_white, z_charge / 5);
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        }
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    }
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}
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with (obj_darkshape_light_aura)
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{
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    var i = 0.25;
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    while (i <= 0.5)
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    {
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        draw_set_alpha((0.5 - (i * 0.5)) * 0.5);
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        d_circle_color(other.x + 9, other.y + 9, (radius * i * 2) + (sin(timer) * 0.5), 16777215, 16777215, false);
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        i += max(0.025, 0.1 - (((power(i * 10, 1.035) / 10) - 0.25) / 3));
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    }
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    draw_set_alpha(1);
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}
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draw_self();
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if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy) && i_ex(obj_spearblocker))
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{
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}