Deltarune (Chapter 4) script viewer

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gml_Object_obj_hand_shake_Create_0

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1
scr_doom
scr_doom

function
scr_doom(arg0 = id, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; persistent = arg0.persistent; } }
(id, 20);
2
friction = 0.1;
3
image_alpha = 1.5;