|
1
|
if (acting == 4)
|
|
2
|
{
|
|
3
|
global.faceaction[0] = 0;
|
|
4
|
global.faceaction[1] = 0;
|
|
5
|
global.faceaction[2] = 0;
|
|
6
|
}
|
|
7
|
firstframe++;
|
|
8
|
if (firstframe == 1)
|
|
9
|
exit;
|
|
10
|
if (!i_ex(obj_halo_bat_circle) && !i_ex(obj_halo_bat_aim))
|
|
11
|
floatsiner++;
|
|
12
|
y = ystart + (sin(floatsiner / 12) * 4);
|
|
13
|
scr_enemy_drawhurt_genericscr_enemy_drawhurt_generic
function scr_enemy_drawhurt_generic()
{
if (state == 3 && hurttimer >= 0)
draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1);
} ();
|
|
14
|
if (state == 0)
|
|
15
|
{
|
|
16
|
siner += 1;
|
|
17
|
animsiner++;
|
|
18
|
fsiner += 1;
|
|
19
|
eyetimer++;
|
|
20
|
if (eyetimer == 30)
|
|
21
|
{
|
|
22
|
var eyeangle = 160 + irandom(40);
|
|
23
|
targetEyeX = lengthdir_x(6, eyeangle);
|
|
24
|
targetEyeY = lengthdir_y(6, eyeangle);
|
|
25
|
}
|
|
26
|
if (eyetimer == 90)
|
|
27
|
{
|
|
28
|
eyetimer = (0 + irandom(8)) - irandom(8);
|
|
29
|
targetEyeX = 0;
|
|
30
|
targetEyeY = 0;
|
|
31
|
}
|
|
32
|
eyex = lerp(eyex, targetEyeX, 0.2);
|
|
33
|
eyey = lerp(eyey, targetEyeY, 0.2);
|
|
34
|
wingAnimating = 1;
|
|
35
|
if (wingAnimating == 0)
|
|
36
|
{
|
|
37
|
wingSpriteL = 5804;
|
|
38
|
wingSpriteR = 4533;
|
|
39
|
}
|
|
40
|
else
|
|
41
|
{
|
|
42
|
wingSpriteL = 5030;
|
|
43
|
wingSpriteR = 5351;
|
|
44
|
}
|
|
45
|
thissprite = idlesprite;
|
|
46
|
if (global.mercymod[myself] >= global.mercymax[myself])
|
|
47
|
thissprite = sparedsprite;
|
|
48
|
draw_monster_body_part_ext(spr_halo_bat_sword, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
49
|
draw_monster_body_part_ext(spr_halo_bat_topBit, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
50
|
draw_monster_body_part_ext(wingSpriteL, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
51
|
draw_monster_body_part_ext(wingSpriteR, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
52
|
draw_monster_body_part_ext(spr_halo_bat_black, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
53
|
draw_monster_body_part_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
54
|
if (global.mercymod[myself] < 100)
|
|
55
|
draw_monster_body_part_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
56
|
if (global.mercymod[myself] >= 100)
|
|
57
|
draw_monster_body_part_ext(spr_halo_bat_eyePupil_spare, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
58
|
draw_monster_body_part_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
59
|
}
|
|
60
|
if (becomeflash == 0)
|
|
61
|
flash = 0;
|
|
62
|
becomeflash = 0;
|
|
63
|
if (init == 0)
|
|
64
|
{
|
|
65
|
init = 1;
|
|
66
|
textlength = string_length(text);
|
|
67
|
}
|
|
68
|
if (talked == 1 && scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk"))
|
|
69
|
{
|
|
70
|
draw_set_halign(fa_center);
|
|
71
|
draw_set_valign(fa_middle);
|
|
72
|
draw_set_color(c_white);
|
|
73
|
draw_set_font(fnt_dotumche);
|
|
74
|
if (global.lang == "ja")
|
|
75
|
draw_set_font(fnt_ja_kakugo);
|
|
76
|
angle -= 1;
|
|
77
|
extravar++;
|
|
78
|
if (extravar > 1)
|
|
79
|
{
|
|
80
|
var angle_diff = 0;
|
|
81
|
var letter_count = 1;
|
|
82
|
repeat (textlength)
|
|
83
|
{
|
|
84
|
draw_text_transformed(x + lengthdir_x(radius, angle_diff + angle), (y - 90) + (surface_h / 2) + lengthdir_y(radius, angle_diff + angle), string_char_at(text, letter_count), 1, 1, angle_diff + 270 + angle);
|
|
85
|
var dist = -8;
|
|
86
|
if (global.lang == "ja")
|
|
87
|
{
|
|
88
|
dist = -15;
|
|
89
|
if (exspace)
|
|
90
|
dist = -13;
|
|
91
|
}
|
|
92
|
angle_diff += dist;
|
|
93
|
letter_count++;
|
|
94
|
}
|
|
95
|
}
|
|
96
|
draw_set_halign(fa_left);
|
|
97
|
draw_set_valign(fa_top);
|
|
98
|
}
|
|
99
|
else
|
|
100
|
{
|
|
101
|
extravar = 0;
|
|
102
|
}
|