|
1
|
siner += 1;
|
|
2
|
if (i_ex(obj_heart))
|
|
3
|
{
|
|
4
|
var eyeangle = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10);
|
|
5
|
targetEyeX = lengthdir_x(6, eyeangle);
|
|
6
|
targetEyeY = lengthdir_y(6, eyeangle);
|
|
7
|
}
|
|
8
|
eyex = lerp(eyex, targetEyeX, 0.2);
|
|
9
|
eyey = lerp(eyey, targetEyeY, 0.2);
|
|
10
|
var bat_sword_yoffset, bat_sword_yscale, bat_top_yoffset, bat_top_yxscale;
|
|
11
|
if (con == 0)
|
|
12
|
{
|
|
13
|
bat_sword_yoffset = lerp(0, -10, animtimer / 10);
|
|
14
|
bat_top_yoffset = lerp(0, 10, animtimer / 10);
|
|
15
|
bat_sword_yscale = lerp(2, 0.5, animtimer / 10);
|
|
16
|
bat_top_yxscale = lerp(2, 0.5, animtimer / 10);
|
|
17
|
}
|
|
18
|
if (con == 1)
|
|
19
|
{
|
|
20
|
bat_sword_yoffset = -10;
|
|
21
|
bat_top_yoffset = 10;
|
|
22
|
bat_sword_yscale = 0.5;
|
|
23
|
bat_top_yxscale = 0.5;
|
|
24
|
}
|
|
25
|
if (con == 2)
|
|
26
|
{
|
|
27
|
bat_sword_yoffset = lerp(-10, 0, animtimer / 10);
|
|
28
|
bat_top_yoffset = lerp(10, 0, animtimer / 10);
|
|
29
|
bat_sword_yscale = lerp(0.5, 2, animtimer / 10);
|
|
30
|
bat_top_yxscale = lerp(0.5, 2, animtimer / 10);
|
|
31
|
}
|
|
32
|
draw_sprite_ext(spr_halo_bat_sword, 0, x, y + bat_sword_yoffset, image_xscale, bat_sword_yscale, image_angle, image_blend, image_alpha);
|
|
33
|
draw_sprite_ext(spr_halo_bat_topBit, 0, x, y + bat_top_yoffset, image_xscale, bat_top_yxscale, image_angle, image_blend, image_alpha);
|
|
34
|
draw_sprite_ext(spr_halo_bat_leftWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
35
|
draw_sprite_ext(spr_halo_bat_rightWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
36
|
draw_sprite_ext(spr_halo_bat_black, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
37
|
draw_sprite_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
38
|
draw_sprite_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
39
|
draw_sprite_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
40
|
d3d_set_fog(true, c_black, 0, 1);
|
|
41
|
draw_sprite_ext(spr_halo_bat_leftWing_animated_ext, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.4);
|
|
42
|
draw_sprite_ext(spr_halo_bat_rightWing_animated_ext, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.4);
|
|
43
|
draw_sprite_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.4);
|
|
44
|
draw_sprite_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, 0.4);
|
|
45
|
draw_sprite_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, 0.4);
|
|
46
|
d3d_set_fog(false, c_black, 0, 0);
|
|
47
|
if (flash_alpha > 0)
|
|
48
|
{
|
|
49
|
d3d_set_fog(true, c_white, 0, 1);
|
|
50
|
draw_sprite_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, flash_alpha);
|
|
51
|
draw_sprite_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, flash_alpha);
|
|
52
|
draw_sprite_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, flash_alpha);
|
|
53
|
d3d_set_fog(false, c_white, 0, 0);
|
|
54
|
flash_alpha -= 0.2;
|
|
55
|
}
|