|
1
|
if (!i_ex(obj_growtangle))
|
|
2
|
exit;
|
|
3
|
if (global.turntimer < 1)
|
|
4
|
{
|
|
5
|
instance_destroy();
|
|
6
|
exit;
|
|
7
|
}
|
|
8
|
timer++;
|
|
9
|
var pop = scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} ();
|
|
10
|
if (global.turntimer <= 12 && !skipme)
|
|
11
|
{
|
|
12
|
if (instance_exists(turn))
|
|
13
|
{
|
|
14
|
with (turn)
|
|
15
|
instance_destroy();
|
|
16
|
}
|
|
17
|
temp_x = anchor_x;
|
|
18
|
temp_y = anchor_y;
|
|
19
|
scr_lerpvar_instancescr_lerpvar_instance
function scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
}
function scr_lerp_var_instance()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
}
function scr_lerp_instance_var()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
} (id, "x", x, initial_x, 12);
|
|
20
|
scr_lerpvar_instancescr_lerpvar_instance
function scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
}
function scr_lerp_var_instance()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
}
function scr_lerp_instance_var()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
} (id, "y", y, initial_y, 12);
|
|
21
|
speed = 0;
|
|
22
|
direction = 0;
|
|
23
|
skipme = true;
|
|
24
|
timer = 0;
|
|
25
|
}
|
|
26
|
if (skipme)
|
|
27
|
{
|
|
28
|
image_angle = lerp(image_angle, 360, timer / 12);
|
|
29
|
exit;
|
|
30
|
}
|
|
31
|
if (pop == sameattack)
|
|
32
|
{
|
|
33
|
if (pop == 1)
|
|
34
|
{
|
|
35
|
range = 100;
|
|
36
|
anchor_y = obj_growtangle.y;
|
|
37
|
}
|
|
38
|
if (pop == 2)
|
|
39
|
{
|
|
40
|
range = 50;
|
|
41
|
switch (sameattacker)
|
|
42
|
{
|
|
43
|
case 0:
|
|
44
|
anchor_y = obj_growtangle.y - 60;
|
|
45
|
break;
|
|
46
|
case 1:
|
|
47
|
anchor_y = obj_growtangle.y + 60;
|
|
48
|
break;
|
|
49
|
}
|
|
50
|
}
|
|
51
|
}
|
|
52
|
if (timer == 24)
|
|
53
|
{
|
|
54
|
temp_x = anchor_x + irandom_range(-20, 60);
|
|
55
|
temp_y = anchor_y + irandom_range(-range, range);
|
|
56
|
if (sameattack < 2 || irandom(2))
|
|
57
|
temp_angle = point_direction(temp_x, temp_y, obj_heart.x, obj_heart.y) + irandom_range(-6, 6);
|
|
58
|
else
|
|
59
|
temp_angle = point_direction(temp_x, temp_y, obj_growtangle.x - (obj_growtangle.sprite_width / 2), obj_growtangle.y);
|
|
60
|
turn = scr_lerpvar_instancescr_lerpvar_instance
function scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
}
function scr_lerp_var_instance()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
}
function scr_lerp_instance_var()
{
if (argument_count >= 6)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7)
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else
return scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
} (id, "image_angle", image_angle, temp_angle + 90, 10);
|
|
61
|
}
|
|
62
|
if (timer == 19)
|
|
63
|
save_angle = image_angle;
|
|
64
|
if (timer >= 19 && timer < 24 && first_turn == false)
|
|
65
|
image_angle = lerp(image_angle, save_angle - 30, (timer - 19) / 5);
|
|
66
|
if (timer >= 24 && timer < 34)
|
|
67
|
{
|
|
68
|
first_turn = true;
|
|
69
|
image_angle = lerp(image_angle, temp_angle + 90, (timer - 24) / 10);
|
|
70
|
}
|
|
71
|
if (timer == 34)
|
|
72
|
greenflash = 1;
|
|
73
|
if (timer >= 34 && timer < 39)
|
|
74
|
{
|
|
75
|
direction = temp_angle;
|
|
76
|
speed -= 0.2;
|
|
77
|
savex = x;
|
|
78
|
savey = y;
|
|
79
|
targetx = x + lengthdir_x(100, direction);
|
|
80
|
targtey = y + lengthdir_y(100, direction);
|
|
81
|
}
|
|
82
|
if (timer >= 39 && timer <= 42)
|
|
83
|
{
|
|
84
|
speed = 0;
|
|
85
|
timer2++;
|
|
86
|
x = lerp(savex, targetx, timer2 / 4);
|
|
87
|
y = lerp(savey, targtey, timer2 / 4);
|
|
88
|
if (timer >= 39 && timer <= 41)
|
|
89
|
{
|
|
90
|
a = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
91
|
a.fadeSpeed = 0.1;
|
|
92
|
}
|
|
93
|
if (timer == 39)
|
|
94
|
snd_play(motor_upper_quick_high);
|
|
95
|
}
|
|
96
|
else
|
|
97
|
{
|
|
98
|
timer2 = 0;
|
|
99
|
}
|
|
100
|
if (timer == 42)
|
|
101
|
{
|
|
102
|
var t_x = x + lengthdir_x(48, temp_angle);
|
|
103
|
var t_y = y + lengthdir_y(48, temp_angle);
|
|
104
|
if (pop == sameattack)
|
|
105
|
{
|
|
106
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x, t_y, obj_regularbullet, temp_angle, (3.75 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
107
|
{
|
|
108
|
damage = other.damage;
|
|
109
|
target = other.target;
|
|
110
|
grazepoints = 2.5;
|
|
111
|
image_angle = other.temp_angle;
|
|
112
|
gravity_direction = direction;
|
|
113
|
friction = -0.035;
|
|
114
|
if (pop > other.sameattack)
|
|
115
|
friction += 0.015;
|
|
116
|
}
|
|
117
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(40, temp_angle - 155), t_y + lengthdir_y(40, temp_angle - 155), obj_regularbullet, temp_angle - 3 - (pop * 3), (7.25 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
118
|
{
|
|
119
|
damage = other.damage;
|
|
120
|
target = other.target;
|
|
121
|
grazepoints = 2.5;
|
|
122
|
image_angle = other.temp_angle;
|
|
123
|
gravity_direction = direction;
|
|
124
|
friction = -0.035;
|
|
125
|
if (pop > other.sameattack)
|
|
126
|
friction += 0.015;
|
|
127
|
}
|
|
128
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(80, temp_angle - 155), t_y + lengthdir_y(80, temp_angle - 155), obj_regularbullet, temp_angle - 6 - (pop * 3), (10.75 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
129
|
{
|
|
130
|
damage = other.damage;
|
|
131
|
target = other.target;
|
|
132
|
grazepoints = 2.5;
|
|
133
|
image_angle = other.temp_angle;
|
|
134
|
gravity_direction = direction;
|
|
135
|
friction = -0.035;
|
|
136
|
if (pop > other.sameattack)
|
|
137
|
friction += 0.015;
|
|
138
|
}
|
|
139
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(40, temp_angle + 155), t_y + lengthdir_y(40, temp_angle + 155), obj_regularbullet, temp_angle + 3 + (pop * 3), (7.25 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
140
|
{
|
|
141
|
damage = other.damage;
|
|
142
|
target = other.target;
|
|
143
|
grazepoints = 2.5;
|
|
144
|
image_angle = other.temp_angle;
|
|
145
|
gravity_direction = direction;
|
|
146
|
friction = -0.035;
|
|
147
|
if (pop > other.sameattack)
|
|
148
|
friction += 0.015;
|
|
149
|
}
|
|
150
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(80, temp_angle + 155), t_y + lengthdir_y(80, temp_angle + 155), obj_regularbullet, temp_angle + 6 + (pop * 3), (10.75 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
151
|
{
|
|
152
|
damage = other.damage;
|
|
153
|
target = other.target;
|
|
154
|
grazepoints = 2.5;
|
|
155
|
image_angle = other.temp_angle;
|
|
156
|
gravity_direction = direction;
|
|
157
|
friction = -0.035;
|
|
158
|
if (pop > other.sameattack)
|
|
159
|
friction += 0.015;
|
|
160
|
}
|
|
161
|
}
|
|
162
|
else
|
|
163
|
{
|
|
164
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x, t_y, obj_regularbullet, temp_angle, (3.75 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
165
|
{
|
|
166
|
damage = other.damage;
|
|
167
|
target = other.target;
|
|
168
|
grazepoints = 2.5;
|
|
169
|
image_angle = other.temp_angle;
|
|
170
|
gravity_direction = direction;
|
|
171
|
friction = -0.035;
|
|
172
|
if (pop > other.sameattack)
|
|
173
|
friction += 0.015;
|
|
174
|
}
|
|
175
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(80, temp_angle - 170), t_y + lengthdir_y(80, temp_angle - 170), obj_regularbullet, temp_angle - 3 - (pop * 3), (7.25 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
176
|
{
|
|
177
|
damage = other.damage;
|
|
178
|
target = other.target;
|
|
179
|
grazepoints = 2.5;
|
|
180
|
image_angle = other.temp_angle;
|
|
181
|
gravity_direction = direction;
|
|
182
|
friction = -0.035;
|
|
183
|
if (pop > other.sameattack)
|
|
184
|
friction += 0.015;
|
|
185
|
}
|
|
186
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (t_x + lengthdir_x(80, temp_angle + 170), t_y + lengthdir_y(80, temp_angle + 170), obj_regularbullet, temp_angle + 3 + (pop * 3), (7.25 - (0.5 * pop)) + (0.25 * sameattacker), spr_bullet_batstab))
|
|
187
|
{
|
|
188
|
damage = other.damage;
|
|
189
|
target = other.target;
|
|
190
|
grazepoints = 2.5;
|
|
191
|
image_angle = other.temp_angle;
|
|
192
|
gravity_direction = direction;
|
|
193
|
friction = -0.035;
|
|
194
|
if (pop > other.sameattack)
|
|
195
|
friction += 0.015;
|
|
196
|
}
|
|
197
|
}
|
|
198
|
}
|
|
199
|
if (speed < 0.1)
|
|
200
|
{
|
|
201
|
if (timer > 42)
|
|
202
|
{
|
|
203
|
y = scr_approach_curvescr_approach_curve
function scr_approach_curve(arg0, arg1, arg2, arg3 = 0.1)
{
return scr_approach(arg0, arg1, max(arg3, abs(arg1 - arg0) / arg2));
} (y, y + (sin(timer * 0.1) * 8), 12);
|
|
204
|
}
|
|
205
|
else
|
|
206
|
{
|
|
207
|
x = scr_approach_curvescr_approach_curve
function scr_approach_curve(arg0, arg1, arg2, arg3 = 0.1)
{
return scr_approach(arg0, arg1, max(arg3, abs(arg1 - arg0) / arg2));
} (x, temp_x, 8);
|
|
208
|
y = scr_approach_curvescr_approach_curve
function scr_approach_curve(arg0, arg1, arg2, arg3 = 0.1)
{
return scr_approach(arg0, arg1, max(arg3, abs(arg1 - arg0) / arg2));
} (y, temp_y, 8);
|
|
209
|
}
|
|
210
|
}
|
|
211
|
if (sameattack == pop)
|
|
212
|
{
|
|
213
|
if (pop == 1)
|
|
214
|
timer_limit = 48 * ratio;
|
|
215
|
else
|
|
216
|
timer_limit = 40 + (24 * ratio);
|
|
217
|
}
|
|
218
|
else
|
|
219
|
{
|
|
220
|
timer_limit = 34 * ratio;
|
|
221
|
}
|
|
222
|
if (timer >= timer_limit)
|
|
223
|
{
|
|
224
|
speed = 0;
|
|
225
|
timer = 20;
|
|
226
|
}
|