|
1
|
siner += 1;
|
|
2
|
if (i_ex(obj_heart))
|
|
3
|
{
|
|
4
|
var eyeangle = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10);
|
|
5
|
targetEyeX = lengthdir_x(6, eyeangle);
|
|
6
|
targetEyeY = lengthdir_y(6, eyeangle);
|
|
7
|
}
|
|
8
|
eyex = lerp(eyex, targetEyeX, 0.2);
|
|
9
|
eyey = lerp(eyey, targetEyeY, 0.2);
|
|
10
|
draw_sprite_ext(spr_halo_bat_sword, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
11
|
draw_sprite_ext(spr_halo_bat_topBit, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
12
|
draw_sprite_ext(spr_halo_bat_leftWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
13
|
draw_sprite_ext(spr_halo_bat_rightWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
14
|
draw_sprite_ext(spr_halo_bat_black, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
15
|
draw_sprite_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
16
|
draw_sprite_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
17
|
draw_sprite_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
18
|
if (greenflash > 0)
|
|
19
|
{
|
|
20
|
flashsiner += flashspeed;
|
|
21
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
22
|
draw_sprite_ext(spr_halo_bat_sword, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
23
|
draw_sprite_ext(spr_halo_bat_topBit, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
24
|
draw_sprite_ext(spr_halo_bat_leftWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
25
|
draw_sprite_ext(spr_halo_bat_rightWing_animated, siner * 0.25, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
26
|
draw_sprite_ext(spr_halo_bat_black, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
27
|
draw_sprite_ext(spr_halo_bat_eyeWhite, 0, x + round(eyex * 0.2), y + round(eyey * 0.2), image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
28
|
draw_sprite_ext(spr_halo_bat_eyePupil, 0, x + round(eyex), y + round(eyey), image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
29
|
draw_sprite_ext(spr_halo_bat_halo, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, sin(flashsiner / 3));
|
|
30
|
d3d_set_fog(false, c_black, 0, 0);
|
|
31
|
if (flashsiner > 4 && sin(flashsiner / 3) < 0)
|
|
32
|
{
|
|
33
|
greenflash = 0;
|
|
34
|
flashsiner = 0;
|
|
35
|
}
|
|
36
|
}
|