Deltarune (Chapter 4) script viewer

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gml_Object_obj_halo_bat_aim_Create_0

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1
timer = 0;
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timer2 = 0;
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savex = x;
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savey = y;
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targetx = x;
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targety = y;
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image_speed = 0;
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image_index = 0;
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image_xscale = 2;
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image_yscale = 2;
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creatorid = 100;
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ratio = 1;
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initial_x = x;
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initial_y = y;
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anchor_x = 0;
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if (i_ex(obj_growtangle))
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    anchor_x = obj_growtangle.x + 240;
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anchor_y = y;
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temp_x = anchor_x;
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temp_y = anchor_y;
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range = 30;
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flash = -4;
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turn = -4;
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skipme = false;
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sameattack = 1;
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sameattacker = 0;
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timer_limit = 48;
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save_angle = image_angle;
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first_turn = false;
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greenflash = 0;
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flashsiner = 0;
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flashspeed = 1;
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siner = 0;
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eyex = 0;
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eyey = 0;
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targetEyeX = 0;
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targetEyeY = 0;