|
1
|
var _f = clamp(0.5 + (sin(current_time / 200) * 0.5), 0, 1);
|
|
2
|
var _rainbow = scr_make_color_hsvscr_make_color_hsv
function scr_make_color_hsv(arg0, arg1, arg2)
{
var hue = arg0;
if (hue < 0)
hue = 256 - (-hue % 256);
else
hue %= 256;
return make_color_hsv(hue, arg1, arg2);
} (sin(current_time / 500) * 255, 255, 255);
|
|
3
|
var drawcat = 1;
|
|
4
|
switch (type)
|
|
5
|
{
|
|
6
|
case 1:
|
|
7
|
scr_dsoscr_dso
function scr_dso(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = 1)
{
gpu_set_fog(true, arg7, 0, 0);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
gpu_set_fog(false, arg7, 0, 0);
} (sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, merge_colour(c_blue, c_black, _f), 1, 2);
|
|
8
|
break;
|
|
9
|
case 2:
|
|
10
|
scr_dsoscr_dso
function scr_dso(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = 1)
{
gpu_set_fog(true, arg7, 0, 0);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
gpu_set_fog(false, arg7, 0, 0);
} (sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, merge_colour(c_yellow, c_black, _f), 1, 2);
|
|
11
|
break;
|
|
12
|
case 3:
|
|
13
|
scr_dsoscr_dso
function scr_dso(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = 1)
{
gpu_set_fog(true, arg7, 0, 0);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
gpu_set_fog(false, arg7, 0, 0);
} (sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, _rainbow, 1, 2);
|
|
14
|
break;
|
|
15
|
case 4:
|
|
16
|
draw_sprite_ext(spr_cat_aura, current_time / 100, x, y, image_xscale, image_yscale, 0, _rainbow, 0.5);
|
|
17
|
scr_dsoscr_dso
function scr_dso(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = 1)
{
gpu_set_fog(true, arg7, 0, 0);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 - arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 - arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
draw_sprite_ext(arg0, arg1, arg2 + arg9, arg3 + arg9, arg4, arg5, arg6, arg7, arg8);
gpu_set_fog(false, arg7, 0, 0);
} (sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, _rainbow, 1, 2);
|
|
18
|
break;
|
|
19
|
case 5:
|
|
20
|
var _a = scr_afterimagefastscr_afterimagefast
function scr_afterimagefast()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
afterimage.fadeSpeed = 0.08;
return afterimage;
} ();
|
|
21
|
_a.image_blend = _rainbow;
|
|
22
|
draw_sprite_ext(spr_cat_wings, current_time / 100, x, y, image_xscale, image_yscale, image_angle, merge_colour(image_blend, c_white, _f), 0.5);
|
|
23
|
break;
|
|
24
|
case 6:
|
|
25
|
var _a = scr_afterimagefastscr_afterimagefast
function scr_afterimagefast()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
afterimage.fadeSpeed = 0.08;
return afterimage;
} ();
|
|
26
|
_a.image_blend = c_white;
|
|
27
|
draw_sprite_ext(spr_pxwhite, 0, x - 40, y - 500, 80 + (sin(current_time / 200) * 10), 1000 + sin(current_time / 200), 0, c_white, 0.2);
|
|
28
|
d3d_set_fog(true, c_white, 0, 1);
|
|
29
|
draw_sprite_ext(spr_cat_wings, current_time / 100, x, y, image_xscale, image_yscale, image_angle, c_white, 1);
|
|
30
|
d3d_set_fog(false, c_black, 0, 0);
|
|
31
|
break;
|
|
32
|
case 7:
|
|
33
|
var _a = scr_afterimagefastscr_afterimagefast
function scr_afterimagefast()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
afterimage.fadeSpeed = 0.08;
return afterimage;
} ();
|
|
34
|
_a.image_blend = c_orange;
|
|
35
|
draw_sprite_ext(spr_pxwhite, 0, x - 60, y - 500, 120 + (sin(current_time / 200) * 10), 1000 + sin(current_time / 200), 0, c_orange, 0.2);
|
|
36
|
d3d_set_fog(true, c_white, 0, 1);
|
|
37
|
draw_sprite_ext(spr_cat_wings, current_time / 100, x, y, image_xscale, image_yscale, image_angle, c_white, 1);
|
|
38
|
d3d_set_fog(false, c_black, 0, 0);
|
|
39
|
break;
|
|
40
|
case 8:
|
|
41
|
drawcat = 0;
|
|
42
|
draw_sprite_ext(IMAGE_FRIEND_W, 0, x, y, image_xscale, image_yscale, 0, c_white, 1);
|
|
43
|
break;
|
|
44
|
}
|
|
45
|
if (drawcat)
|
|
46
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, image_blend, 1);
|