Deltarune (Chapter 4) script viewer

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gml_Object_obj_ghosthouse_key_Draw_0

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1
float += 0.04;
2
sway += 0.063;
3
draw_sprite_ext(sprite_index, image_index, x, y + (3 * sin(float)), image_xscale, image_yscale, (15 - (7 * tutu)) * sin(sway), c_white, 1);