Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_ghosthouse_key_Create_0

(view raw script w/o annotations or w/e)
1
float = 0;
2
sway = 0;
3
grazed = 1;
4
active = false;
5
light = instance_create(x, y, obj_lightsource_battle);
6
light.radius = 36;
7
light.radius_2 = 18;
8
light.init = true;
9
light.owner = id;
10
long = false;
11
tutu = false;