Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_ghosthouse_jackolantern_merciful_old_Create_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
damage = 0;
3
image_alpha = 1;
4
if (!instance_exists(obj_heart))
5
    instance_destroy();
6
wall_destroy = 0;
7
destroyonhit = false;
8
mask_index = spr_no_mask;
9
ticks = 0;
10
completed_ticks = 0;
11
feared = false;
12
run_threshold = 5;
13
targ_x = -1;
14
targ_y = -1;
15
last_tx = -1;
16
last_ty = -1;
17
mercy_chain = 0;
18
mercy_cooldown = 0;
19
reset_timer = 0;
20
light_distance = 75;
21
face_timer = 0;
22
quick_start = false;
23
timer = 0;
24
scare_con = 0;
25
scream_loop = -4;
26
with (obj_jackenstein_enemy)
27
{
28
    if (obj_jackenstein_enemy.spooked)
29
    {
30
        light_distance = 65;
31
        other.quick_start = true;
32
    }
33
}
34
head_sprite = spr_guywhoappearswhenyouhavetakentoolongbutgotanastysurprise;
35
mouth_sprite = 1809;