Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_ghosthouse_dot_Draw_0

(view raw script w/o annotations or w/e)
1
if (float >= 0)
2
    float += 0.23;
3
draw_sprite_ext(sprite_index, image_index, x, y + (1.5 * sin(float + (xstart / 4) + (ystart / 80))), image_xscale, image_yscale, 0, image_blend, 1);
4
pitch = 
scr_approach
scr_approach

function
scr_approach(arg0, arg1, arg2)
{ if (arg0 < arg1) { arg0 += arg2; if (arg0 > arg1) return arg1; } else { arg0 -= arg2; if (arg0 < arg1) return arg1; } return arg0; }
(pitch, 1, 0.003);