alarm[0] = 1;gml_Object_obj_gh_pumpkinspawner_Alarm_0.gmlalarm[0] = 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)); with (instance_create_depth(x, y, 1, obj_small_jackolantern)) { path_start(obj_dbulletcontroller.path, 6 + (2.5 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)), path_action_stop, true); scr_bullet_init(); grazed = true; grazepoints = 0; damage = 15; target = 3; destroyonhit = false; }
= 1;
gml_Object_obj_gh_pumpkinspawner_Alarm_0.gmlalarm[0] = 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)); with (instance_create_depth(x, y, 1, obj_small_jackolantern)) { path_start(obj_dbulletcontroller.path, 6 + (2.5 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)), path_action_stop, true); scr_bullet_init(); grazed = true; grazepoints = 0; damage = 15; target = 3; destroyonhit = false; }
alarm[0] = 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat));
= 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat));
with (instance_create_depth(x, y, 1, obj_small_jackolantern))
{
path_start(obj_dbulletcontroller.path, 6 + (2.5 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)), path_action_stop, true);
scr_bullet_init();
grazed = true;
grazepoints = 0;
damage = 15;
target = 3;
destroyonhit = false;
}