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gml_Object_obj_gh_pumpkinspawner_Create_0

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1
alarm[0]
 = 1;
gml_Object_obj_gh_pumpkinspawner_Alarm_0.gml

alarm[0]
 = 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat));
with (instance_create_depth(x, y, 1, obj_small_jackolantern)) { path_start(obj_dbulletcontroller.path, 6 + (2.5 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)), path_action_stop, true);
scr_bullet_init();
grazed = true; grazepoints = 0; damage = 15; target = 3; destroyonhit = false; }