|
1
|
if (!(collision_circle(x - 1, y, sprite_width / 2, obj_gh_bouncebarrier, true, true) || collision_circle(x - 1, y, sprite_width / 2, obj_battlesolid, true, true)))
|
|
2
|
{
|
|
3
|
if (collision_circle((x + hspeed) - 1, y, sprite_width / 2, obj_gh_bouncebarrier, true, true) || collision_circle((x + hspeed) - 1, y, sprite_width / 2, obj_battlesolid, true, true))
|
|
4
|
hspeed *= -1;
|
|
5
|
if (collision_circle(x - 1, y + vspeed, sprite_width / 2, obj_gh_bouncebarrier, true, true) || collision_circle(x - 1, y + vspeed, sprite_width / 2, obj_battlesolid, true, true))
|
|
6
|
vspeed *= -1;
|
|
7
|
if (collision_circle((x - 1) + hspeed, y + vspeed, sprite_width / 2, obj_gh_bouncebarrier, true, true) || collision_circle((x - 1) + hspeed, y + vspeed, sprite_width / 2, obj_battlesolid, true, true))
|
|
8
|
hspeed *= -1;
|
|
9
|
}
|
|
10
|
if (sprite_index == spr_ghost_house_pumpkin_horizontal)
|
|
11
|
image_index = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_index, 2 - (2 * sign(hspeed)), 0.2);
|
|
12
|
else if (sprite_index == spr_ghost_house_pumpkin_vertical)
|
|
13
|
image_index = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_index, 2 - (2 * sign(vspeed)), 0.2);
|
|
14
|
if (iris)
|
|
15
|
iris_dir += (angle_difference(direction, iris_dir) / 5);
|