Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_gh_fireball_bouncy_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
if (iris)
3
    draw_sprite_ext(spr_ghosthouse_iris, sprite_width > 12, x + lengthdir_x(4, iris_dir), y + lengthdir_y(4, iris_dir), 1, 1, iris_dir, c_white, 1);