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1
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scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
2
|
afterimage.fadeSpeed = 0.2;
|
|
3
|
if (con == 0 && i_ex(obj_heart) && x < obj_heart.x)
|
|
4
|
{
|
|
5
|
if (global.turntimer < 990 && !i_ex(obj_spearblocker))
|
|
6
|
snd_play(snd_smallswing);
|
|
7
|
instance_create(x, y, obj_spearblocker);
|
|
8
|
con = 1;
|
|
9
|
}
|
|
10
|
timer++;
|
|
11
|
if (timer == 100)
|
|
12
|
instance_destroy();
|
|
13
|
draw_self();
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