|
1
|
if (scalecon == 1 && scale > 2.2)
|
|
2
|
scale -= 0.03;
|
|
3
|
if (scalecon == 2 && scale < 8)
|
|
4
|
scale += 0.2;
|
|
5
|
if (scalecon == 3 && scale > 2.2)
|
|
6
|
scale -= 0.2;
|
|
7
|
var _shadowpower_scale = 0;
|
|
8
|
if (i_ex(obj_spearblocker))
|
|
9
|
_shadowpower_scale = lerp(0, -1, obj_spearblocker.shadowpower / 1);
|
|
10
|
if (!surface_exists(_surface))
|
|
11
|
_surface = surface_create(room_width, room_height);
|
|
12
|
surface_set_target(_surface);
|
|
13
|
draw_clear_alpha(c_white, 0);
|
|
14
|
var aa = 0;
|
|
15
|
draw_set_color(c_black);
|
|
16
|
ossafe_fill_rectangle(camerax() - 10, cameray() - 10, camerax() + camerawidth() + 10, cameray() + cameraheight() + 10, false);
|
|
17
|
draw_set_color(c_white);
|
|
18
|
draw_set_blend_mode(bm_subtract);
|
|
19
|
if (i_ex(obj_heart))
|
|
20
|
draw_sprite_ext(spr_light_vfx, image_index, obj_heart.x + 10, obj_heart.y + 10, scale + _shadowpower_scale, scale + _shadowpower_scale, 0, image_blend, 1);
|
|
21
|
else
|
|
22
|
draw_sprite_ext(spr_light_vfx, image_index, camerax() + 310, cameray() + 230, scale + _shadowpower_scale, scale + _shadowpower_scale, 0, image_blend, 1);
|
|
23
|
for (var i = 0; i < instance_number(obj_gerson_darkness_overlay_light); i++)
|
|
24
|
{
|
|
25
|
light[i] = instance_find(obj_gerson_darkness_overlay_light, i);
|
|
26
|
draw_sprite_ext(spr_light_vfx, 0, light[i].x, light[i].y, light[i].image_xscale, light[i].image_yscale, 0, c_white, light[i].image_alpha);
|
|
27
|
}
|
|
28
|
draw_set_blend_mode(bm_normal);
|
|
29
|
surface_reset_target();
|
|
30
|
draw_surface_ext(_surface, 0, 0, 1, 1, 0, c_white, image_alpha);
|