|
1
|
if (con == 0)
|
|
2
|
{
|
|
3
|
}
|
|
4
|
if (con == 1 && alarm[0] < 1) gml_Object_obj_gerson_cane_bullet_Alarm_0.gml
snd_play_pitch(snd_slidewhistle, 2);
anglespeed = 38;
|
|
5
|
{
|
|
6
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("x", x, xtarget, 20, 3, "out");
|
|
7
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("y", y, ytarget, 20, 3, "out");
|
|
8
|
con = 2;
|
|
9
|
}
|
|
10
|
if (con == 2 && anglespeed == 0)
|
|
11
|
{
|
|
12
|
con = 0;
|
|
13
|
image_alpha = 1;
|
|
14
|
}
|
|
15
|
if (angledirection == 1)
|
|
16
|
image_angle += anglespeed;
|
|
17
|
else
|
|
18
|
image_angle -= anglespeed;
|
|
19
|
if (anglespeed > 0)
|
|
20
|
{
|
|
21
|
anglespeed -= 0.2;
|
|
22
|
if (con == 2)
|
|
23
|
anglespeed -= 0.8;
|
|
24
|
}
|
|
25
|
if (alarm[0] == 4)
|
|
26
|
image_alpha = 1;
|
|
27
|
with (obj_jump_to_point)
|
|
28
|
{
|
|
29
|
if (body_obj != -32322)
|
|
30
|
body_obj.image_angle = other.image_angle;
|
|
31
|
}
|
|
32
|
timer++;
|
|
33
|
if (timer == 45)
|
|
34
|
{
|
|
35
|
anglespeed = 2;
|
|
36
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
37
|
snd_play(snd_wing);
|
|
38
|
depth = obj_guei_enemy.depth + 100;
|
|
39
|
}
|
|
40
|
if (i_ex(obj_growtangle))
|
|
41
|
depth = obj_growtangle.depth - 1;
|
|
42
|
if (i_ex(obj_heart))
|
|
43
|
init = 1;
|
|
44
|
if (!i_ex(obj_heart) && init == 1)
|
|
45
|
instance_destroy();
|