|
1
|
if (con == 0)
|
|
2
|
{
|
|
3
|
timer++;
|
|
4
|
if (timer > 16 && image_index < 5)
|
|
5
|
image_index += 0.5;
|
|
6
|
if (timer == 18)
|
|
7
|
snd_play(motor_upper_quick_mid);
|
|
8
|
if (timer == 20)
|
|
9
|
{
|
|
10
|
con = 1;
|
|
11
|
timer = 0;
|
|
12
|
snd_play(snd_queen_punched_lower);
|
|
13
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
14
|
var slowbullet1 = irandom(8);
|
|
15
|
var slowbullet2 = slowbullet1 + 1;
|
|
16
|
var slowbullet3 = slowbullet1 + 5;
|
|
17
|
if (slowbullet3 > 8)
|
|
18
|
slowbullet3 -= 10;
|
|
19
|
var slowbullet4 = slowbullet3 + 1;
|
|
20
|
var side_x = 80;
|
|
21
|
var dir = 0;
|
|
22
|
if (image_xscale > 0)
|
|
23
|
{
|
|
24
|
dir = 180;
|
|
25
|
with (obj_growtangle)
|
|
26
|
{
|
|
27
|
shakeobj = instance_create(x, y, obj_shakedirectional);
|
|
28
|
shakeobj.target = id;
|
|
29
|
shakeobj.dir = 180;
|
|
30
|
}
|
|
31
|
}
|
|
32
|
else
|
|
33
|
{
|
|
34
|
side_x = -80;
|
|
35
|
with (obj_growtangle)
|
|
36
|
{
|
|
37
|
shakeobj = instance_create(x, y, obj_shakedirectional);
|
|
38
|
shakeobj.target = id;
|
|
39
|
shakeobj.dir = 0;
|
|
40
|
}
|
|
41
|
}
|
|
42
|
var rand = choose(1, 2, 3, 4, 5, 6);
|
|
43
|
if (rand == 0)
|
|
44
|
{
|
|
45
|
for (i = 0; i < 10; i++)
|
|
46
|
{
|
|
47
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * i), obj_box_hit_bullet);
|
|
48
|
with (bulletshot)
|
|
49
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
50
|
bulletshot.direction = dir;
|
|
51
|
bulletshot.speed = 5.6 + random(2);
|
|
52
|
bulletshot.friction = 0.14;
|
|
53
|
bulletshot.depth = depth - 1;
|
|
54
|
if (i == slowbullet1 || i == slowbullet2 || i == slowbullet3 || i == slowbullet4)
|
|
55
|
{
|
|
56
|
bulletshot.speed = 2 + random(1.5);
|
|
57
|
bulletshot.friction = 0.08;
|
|
58
|
}
|
|
59
|
}
|
|
60
|
}
|
|
61
|
if (rand == 1)
|
|
62
|
{
|
|
63
|
var aa = 0;
|
|
64
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
65
|
with (bulletshot)
|
|
66
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
67
|
bulletshot.direction = dir;
|
|
68
|
bulletshot.speed = 7.2;
|
|
69
|
bulletshot.friction = 0.14;
|
|
70
|
bulletshot.depth = depth - 1;
|
|
71
|
aa++;
|
|
72
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
73
|
with (bulletshot)
|
|
74
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
75
|
bulletshot.direction = dir;
|
|
76
|
bulletshot.speed = 6.8;
|
|
77
|
bulletshot.friction = 0.14;
|
|
78
|
bulletshot.depth = depth - 1;
|
|
79
|
aa++;
|
|
80
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
81
|
with (bulletshot)
|
|
82
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
83
|
bulletshot.direction = dir;
|
|
84
|
bulletshot.speed = 6.4;
|
|
85
|
bulletshot.friction = 0.14;
|
|
86
|
bulletshot.depth = depth - 1;
|
|
87
|
aa++;
|
|
88
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
89
|
with (bulletshot)
|
|
90
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
91
|
bulletshot.direction = dir;
|
|
92
|
bulletshot.speed = 6;
|
|
93
|
bulletshot.friction = 0.14;
|
|
94
|
bulletshot.depth = depth - 1;
|
|
95
|
aa++;
|
|
96
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
97
|
with (bulletshot)
|
|
98
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
99
|
bulletshot.direction = dir;
|
|
100
|
bulletshot.speed = 4.4;
|
|
101
|
bulletshot.friction = 0.14;
|
|
102
|
bulletshot.depth = depth - 1;
|
|
103
|
aa++;
|
|
104
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
105
|
with (bulletshot)
|
|
106
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
107
|
bulletshot.direction = dir;
|
|
108
|
bulletshot.speed = 4.4;
|
|
109
|
bulletshot.friction = 0.14;
|
|
110
|
bulletshot.depth = depth - 1;
|
|
111
|
aa++;
|
|
112
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
113
|
with (bulletshot)
|
|
114
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
115
|
bulletshot.direction = dir;
|
|
116
|
bulletshot.speed = 6;
|
|
117
|
bulletshot.friction = 0.14;
|
|
118
|
bulletshot.depth = depth - 1;
|
|
119
|
aa++;
|
|
120
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
121
|
with (bulletshot)
|
|
122
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
123
|
bulletshot.direction = dir;
|
|
124
|
bulletshot.speed = 6.4;
|
|
125
|
bulletshot.friction = 0.14;
|
|
126
|
bulletshot.depth = depth - 1;
|
|
127
|
aa++;
|
|
128
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
129
|
with (bulletshot)
|
|
130
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
131
|
bulletshot.direction = dir;
|
|
132
|
bulletshot.speed = 6.8;
|
|
133
|
bulletshot.friction = 0.14;
|
|
134
|
bulletshot.depth = depth - 1;
|
|
135
|
aa++;
|
|
136
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
137
|
with (bulletshot)
|
|
138
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
139
|
bulletshot.direction = dir;
|
|
140
|
bulletshot.speed = 7.2;
|
|
141
|
bulletshot.friction = 0.14;
|
|
142
|
bulletshot.depth = depth - 1;
|
|
143
|
aa++;
|
|
144
|
}
|
|
145
|
if (rand == 2)
|
|
146
|
{
|
|
147
|
var aa = 0;
|
|
148
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
149
|
with (bulletshot)
|
|
150
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
151
|
bulletshot.direction = dir;
|
|
152
|
bulletshot.speed = 4.8;
|
|
153
|
bulletshot.friction = 0.14;
|
|
154
|
bulletshot.depth = depth - 1;
|
|
155
|
aa++;
|
|
156
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
157
|
with (bulletshot)
|
|
158
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
159
|
bulletshot.direction = dir;
|
|
160
|
bulletshot.speed = 4.8;
|
|
161
|
bulletshot.friction = 0.14;
|
|
162
|
bulletshot.depth = depth - 1;
|
|
163
|
aa++;
|
|
164
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
165
|
with (bulletshot)
|
|
166
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
167
|
bulletshot.direction = dir;
|
|
168
|
bulletshot.speed = 4.8;
|
|
169
|
bulletshot.friction = 0.14;
|
|
170
|
bulletshot.depth = depth - 1;
|
|
171
|
aa++;
|
|
172
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
173
|
with (bulletshot)
|
|
174
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
175
|
bulletshot.direction = dir;
|
|
176
|
bulletshot.speed = 7;
|
|
177
|
bulletshot.friction = 0.14;
|
|
178
|
bulletshot.depth = depth - 1;
|
|
179
|
aa++;
|
|
180
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
181
|
with (bulletshot)
|
|
182
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
183
|
bulletshot.direction = dir;
|
|
184
|
bulletshot.speed = 7;
|
|
185
|
bulletshot.friction = 0.14;
|
|
186
|
bulletshot.depth = depth - 1;
|
|
187
|
aa++;
|
|
188
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
189
|
with (bulletshot)
|
|
190
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
191
|
bulletshot.direction = dir;
|
|
192
|
bulletshot.speed = 7;
|
|
193
|
bulletshot.friction = 0.14;
|
|
194
|
bulletshot.depth = depth - 1;
|
|
195
|
aa++;
|
|
196
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
197
|
with (bulletshot)
|
|
198
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
199
|
bulletshot.direction = dir;
|
|
200
|
bulletshot.speed = 7;
|
|
201
|
bulletshot.friction = 0.14;
|
|
202
|
bulletshot.depth = depth - 1;
|
|
203
|
aa++;
|
|
204
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
205
|
with (bulletshot)
|
|
206
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
207
|
bulletshot.direction = dir;
|
|
208
|
bulletshot.speed = 4.8;
|
|
209
|
bulletshot.friction = 0.14;
|
|
210
|
bulletshot.depth = depth - 1;
|
|
211
|
aa++;
|
|
212
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
213
|
with (bulletshot)
|
|
214
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
215
|
bulletshot.direction = dir;
|
|
216
|
bulletshot.speed = 4.8;
|
|
217
|
bulletshot.friction = 0.14;
|
|
218
|
bulletshot.depth = depth - 1;
|
|
219
|
aa++;
|
|
220
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
221
|
with (bulletshot)
|
|
222
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
223
|
bulletshot.direction = dir;
|
|
224
|
bulletshot.speed = 7;
|
|
225
|
bulletshot.friction = 0.14;
|
|
226
|
bulletshot.depth = depth - 1;
|
|
227
|
aa++;
|
|
228
|
}
|
|
229
|
if (rand == 3)
|
|
230
|
{
|
|
231
|
var aa = 0;
|
|
232
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
233
|
with (bulletshot)
|
|
234
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
235
|
bulletshot.direction = dir;
|
|
236
|
bulletshot.speed = 4.8;
|
|
237
|
bulletshot.friction = 0.14;
|
|
238
|
bulletshot.depth = depth - 1;
|
|
239
|
aa++;
|
|
240
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
241
|
with (bulletshot)
|
|
242
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
243
|
bulletshot.direction = dir;
|
|
244
|
bulletshot.speed = 4.8;
|
|
245
|
bulletshot.friction = 0.14;
|
|
246
|
bulletshot.depth = depth - 1;
|
|
247
|
aa++;
|
|
248
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
249
|
with (bulletshot)
|
|
250
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
251
|
bulletshot.direction = dir;
|
|
252
|
bulletshot.speed = 4.8;
|
|
253
|
bulletshot.friction = 0.14;
|
|
254
|
bulletshot.depth = depth - 1;
|
|
255
|
aa++;
|
|
256
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
257
|
with (bulletshot)
|
|
258
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
259
|
bulletshot.direction = dir;
|
|
260
|
bulletshot.speed = 7;
|
|
261
|
bulletshot.friction = 0.14;
|
|
262
|
bulletshot.depth = depth - 1;
|
|
263
|
aa++;
|
|
264
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
265
|
with (bulletshot)
|
|
266
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
267
|
bulletshot.direction = dir;
|
|
268
|
bulletshot.speed = 7;
|
|
269
|
bulletshot.friction = 0.14;
|
|
270
|
bulletshot.depth = depth - 1;
|
|
271
|
aa++;
|
|
272
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
273
|
with (bulletshot)
|
|
274
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
275
|
bulletshot.direction = dir;
|
|
276
|
bulletshot.speed = 7;
|
|
277
|
bulletshot.friction = 0.14;
|
|
278
|
bulletshot.depth = depth - 1;
|
|
279
|
aa++;
|
|
280
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
281
|
with (bulletshot)
|
|
282
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
283
|
bulletshot.direction = dir;
|
|
284
|
bulletshot.speed = 4.8;
|
|
285
|
bulletshot.friction = 0.14;
|
|
286
|
bulletshot.depth = depth - 1;
|
|
287
|
aa++;
|
|
288
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
289
|
with (bulletshot)
|
|
290
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
291
|
bulletshot.direction = dir;
|
|
292
|
bulletshot.speed = 4.8;
|
|
293
|
bulletshot.friction = 0.14;
|
|
294
|
bulletshot.depth = depth - 1;
|
|
295
|
aa++;
|
|
296
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
297
|
with (bulletshot)
|
|
298
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
299
|
bulletshot.direction = dir;
|
|
300
|
bulletshot.speed = 7.6;
|
|
301
|
bulletshot.friction = 0.14;
|
|
302
|
bulletshot.depth = depth - 1;
|
|
303
|
aa++;
|
|
304
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
305
|
with (bulletshot)
|
|
306
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
307
|
bulletshot.direction = dir;
|
|
308
|
bulletshot.speed = 7;
|
|
309
|
bulletshot.friction = 0.14;
|
|
310
|
bulletshot.depth = depth - 1;
|
|
311
|
aa++;
|
|
312
|
}
|
|
313
|
if (rand == 4)
|
|
314
|
{
|
|
315
|
var aa = 0;
|
|
316
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
317
|
with (bulletshot)
|
|
318
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
319
|
bulletshot.direction = dir;
|
|
320
|
bulletshot.speed = 7;
|
|
321
|
bulletshot.friction = 0.14;
|
|
322
|
bulletshot.depth = depth - 1;
|
|
323
|
aa++;
|
|
324
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
325
|
with (bulletshot)
|
|
326
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
327
|
bulletshot.direction = dir;
|
|
328
|
bulletshot.speed = 7;
|
|
329
|
bulletshot.friction = 0.14;
|
|
330
|
bulletshot.depth = depth - 1;
|
|
331
|
aa++;
|
|
332
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
333
|
with (bulletshot)
|
|
334
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
335
|
bulletshot.direction = dir;
|
|
336
|
bulletshot.speed = 7;
|
|
337
|
bulletshot.friction = 0.14;
|
|
338
|
bulletshot.depth = depth - 1;
|
|
339
|
aa++;
|
|
340
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
341
|
with (bulletshot)
|
|
342
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
343
|
bulletshot.direction = dir;
|
|
344
|
bulletshot.speed = 4.8;
|
|
345
|
bulletshot.friction = 0.14;
|
|
346
|
bulletshot.depth = depth - 1;
|
|
347
|
aa++;
|
|
348
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
349
|
with (bulletshot)
|
|
350
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
351
|
bulletshot.direction = dir;
|
|
352
|
bulletshot.speed = 4.8;
|
|
353
|
bulletshot.friction = 0.14;
|
|
354
|
bulletshot.depth = depth - 1;
|
|
355
|
aa++;
|
|
356
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
357
|
with (bulletshot)
|
|
358
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
359
|
bulletshot.direction = dir;
|
|
360
|
bulletshot.speed = 4.8;
|
|
361
|
bulletshot.friction = 0.14;
|
|
362
|
bulletshot.depth = depth - 1;
|
|
363
|
aa++;
|
|
364
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
365
|
with (bulletshot)
|
|
366
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
367
|
bulletshot.direction = dir;
|
|
368
|
bulletshot.speed = 4.8;
|
|
369
|
bulletshot.friction = 0.14;
|
|
370
|
bulletshot.depth = depth - 1;
|
|
371
|
aa++;
|
|
372
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
373
|
with (bulletshot)
|
|
374
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
375
|
bulletshot.direction = dir;
|
|
376
|
bulletshot.speed = 4.8;
|
|
377
|
bulletshot.friction = 0.14;
|
|
378
|
bulletshot.depth = depth - 1;
|
|
379
|
aa++;
|
|
380
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
381
|
with (bulletshot)
|
|
382
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
383
|
bulletshot.direction = dir;
|
|
384
|
bulletshot.speed = 7;
|
|
385
|
bulletshot.friction = 0.14;
|
|
386
|
bulletshot.depth = depth - 1;
|
|
387
|
aa++;
|
|
388
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
389
|
with (bulletshot)
|
|
390
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
391
|
bulletshot.direction = dir;
|
|
392
|
bulletshot.speed = 7;
|
|
393
|
bulletshot.friction = 0.14;
|
|
394
|
bulletshot.depth = depth - 1;
|
|
395
|
aa++;
|
|
396
|
}
|
|
397
|
if (rand == 5)
|
|
398
|
{
|
|
399
|
var aa = 0;
|
|
400
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
401
|
with (bulletshot)
|
|
402
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
403
|
bulletshot.direction = dir;
|
|
404
|
bulletshot.speed = 7;
|
|
405
|
bulletshot.friction = 0.14;
|
|
406
|
bulletshot.depth = depth - 1;
|
|
407
|
aa++;
|
|
408
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
409
|
with (bulletshot)
|
|
410
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
411
|
bulletshot.direction = dir;
|
|
412
|
bulletshot.speed = 7;
|
|
413
|
bulletshot.friction = 0.14;
|
|
414
|
bulletshot.depth = depth - 1;
|
|
415
|
aa++;
|
|
416
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
417
|
with (bulletshot)
|
|
418
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
419
|
bulletshot.direction = dir;
|
|
420
|
bulletshot.speed = 7;
|
|
421
|
bulletshot.friction = 0.14;
|
|
422
|
bulletshot.depth = depth - 1;
|
|
423
|
aa++;
|
|
424
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
425
|
with (bulletshot)
|
|
426
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
427
|
bulletshot.direction = dir;
|
|
428
|
bulletshot.speed = 4.8;
|
|
429
|
bulletshot.friction = 0.14;
|
|
430
|
bulletshot.depth = depth - 1;
|
|
431
|
aa++;
|
|
432
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
433
|
with (bulletshot)
|
|
434
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
435
|
bulletshot.direction = dir;
|
|
436
|
bulletshot.speed = 4.8;
|
|
437
|
bulletshot.friction = 0.14;
|
|
438
|
bulletshot.depth = depth - 1;
|
|
439
|
aa++;
|
|
440
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
441
|
with (bulletshot)
|
|
442
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
443
|
bulletshot.direction = dir;
|
|
444
|
bulletshot.speed = 4.8;
|
|
445
|
bulletshot.friction = 0.14;
|
|
446
|
bulletshot.depth = depth - 1;
|
|
447
|
aa++;
|
|
448
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
449
|
with (bulletshot)
|
|
450
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
451
|
bulletshot.direction = dir;
|
|
452
|
bulletshot.speed = 4.8;
|
|
453
|
bulletshot.friction = 0.14;
|
|
454
|
bulletshot.depth = depth - 1;
|
|
455
|
aa++;
|
|
456
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
457
|
with (bulletshot)
|
|
458
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
459
|
bulletshot.direction = dir;
|
|
460
|
bulletshot.speed = 6.2;
|
|
461
|
bulletshot.friction = 0.14;
|
|
462
|
bulletshot.depth = depth - 1;
|
|
463
|
aa++;
|
|
464
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
465
|
with (bulletshot)
|
|
466
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
467
|
bulletshot.direction = dir;
|
|
468
|
bulletshot.speed = 6.2;
|
|
469
|
bulletshot.friction = 0.14;
|
|
470
|
bulletshot.depth = depth - 1;
|
|
471
|
aa++;
|
|
472
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
473
|
with (bulletshot)
|
|
474
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
475
|
bulletshot.direction = dir;
|
|
476
|
bulletshot.speed = 7;
|
|
477
|
bulletshot.friction = 0.14;
|
|
478
|
bulletshot.depth = depth - 1;
|
|
479
|
aa++;
|
|
480
|
}
|
|
481
|
if (rand == 6)
|
|
482
|
{
|
|
483
|
var aa = 0;
|
|
484
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
485
|
with (bulletshot)
|
|
486
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
487
|
bulletshot.direction = dir;
|
|
488
|
bulletshot.speed = 4.6;
|
|
489
|
bulletshot.friction = 0.14;
|
|
490
|
bulletshot.depth = depth - 1;
|
|
491
|
aa++;
|
|
492
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
493
|
with (bulletshot)
|
|
494
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
495
|
bulletshot.direction = dir;
|
|
496
|
bulletshot.speed = 4;
|
|
497
|
bulletshot.friction = 0.14;
|
|
498
|
bulletshot.depth = depth - 1;
|
|
499
|
aa++;
|
|
500
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
501
|
with (bulletshot)
|
|
502
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
503
|
bulletshot.direction = dir;
|
|
504
|
bulletshot.speed = 3.4;
|
|
505
|
bulletshot.friction = 0.14;
|
|
506
|
bulletshot.depth = depth - 1;
|
|
507
|
aa++;
|
|
508
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
509
|
with (bulletshot)
|
|
510
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
511
|
bulletshot.direction = dir;
|
|
512
|
bulletshot.speed = 5.4;
|
|
513
|
bulletshot.friction = 0.14;
|
|
514
|
bulletshot.depth = depth - 1;
|
|
515
|
aa++;
|
|
516
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
517
|
with (bulletshot)
|
|
518
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
519
|
bulletshot.direction = dir;
|
|
520
|
bulletshot.speed = 5.5;
|
|
521
|
bulletshot.friction = 0.14;
|
|
522
|
bulletshot.depth = depth - 1;
|
|
523
|
aa++;
|
|
524
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
525
|
with (bulletshot)
|
|
526
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
527
|
bulletshot.direction = dir;
|
|
528
|
bulletshot.speed = 5.6;
|
|
529
|
bulletshot.friction = 0.14;
|
|
530
|
bulletshot.depth = depth - 1;
|
|
531
|
aa++;
|
|
532
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
533
|
with (bulletshot)
|
|
534
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
535
|
bulletshot.direction = dir;
|
|
536
|
bulletshot.speed = 6;
|
|
537
|
bulletshot.friction = 0.14;
|
|
538
|
bulletshot.depth = depth - 1;
|
|
539
|
aa++;
|
|
540
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
541
|
with (bulletshot)
|
|
542
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
543
|
bulletshot.direction = dir;
|
|
544
|
bulletshot.speed = 6.4;
|
|
545
|
bulletshot.friction = 0.14;
|
|
546
|
bulletshot.depth = depth - 1;
|
|
547
|
aa++;
|
|
548
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
549
|
with (bulletshot)
|
|
550
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
551
|
bulletshot.direction = dir;
|
|
552
|
bulletshot.speed = 6.8;
|
|
553
|
bulletshot.friction = 0.14;
|
|
554
|
bulletshot.depth = depth - 1;
|
|
555
|
aa++;
|
|
556
|
bulletshot = instance_create(obj_growtangle.x + side_x, (obj_growtangle.y - 70) + (15 * aa), obj_box_hit_bullet);
|
|
557
|
with (bulletshot)
|
|
558
|
scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
|
|
559
|
bulletshot.direction = dir;
|
|
560
|
bulletshot.speed = 7.2;
|
|
561
|
bulletshot.friction = 0.14;
|
|
562
|
bulletshot.depth = depth - 1;
|
|
563
|
aa++;
|
|
564
|
}
|
|
565
|
}
|
|
566
|
}
|
|
567
|
if (con == 1)
|
|
568
|
{
|
|
569
|
timer++;
|
|
570
|
if (timer == 6)
|
|
571
|
{
|
|
572
|
timer = 0;
|
|
573
|
con = 2;
|
|
574
|
}
|
|
575
|
}
|
|
576
|
if (con == 2)
|
|
577
|
{
|
|
578
|
timer++;
|
|
579
|
if (timer == 1)
|
|
580
|
{
|
|
581
|
if (image_xscale == -2)
|
|
582
|
instance_create(x - 60, y + 20, obj_gerson_teleport);
|
|
583
|
else
|
|
584
|
instance_create(x + 60, y + 20, obj_gerson_teleport);
|
|
585
|
instance_destroy();
|
|
586
|
}
|
|
587
|
}
|