Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_animation_Draw_0

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1
timer++;
2
if (timer == 2)
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{
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    instance_destroy();
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    exit;
6
}
7
draw_sprite_ext(spr_bounce_shell_idle, spinindex, x, y, image_xscale, image_xscale, image_angle, image_blend, image_alpha);
8
draw_sprite_ext(spr_bounce_shell_idle_color, spinindex, x, y, image_xscale, image_xscale, image_angle, c_yellow, image_alpha);