Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_gameover_minigame_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
init = 0;
3
depth = 5100;
4
global.screenshot = sprite_create_from_surface(application_surface, camerax(), cameray(), __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0);
5
timer = 0;
6
staticindex = 0;
7
tone_saturation = 1;
8
tone_brightness = 1;
9
tone_factor = 0;
10
staticalpha = 0;
11
grayalpha = 0;
12
tenna = 0;
13
blackalpha = 0;
14
countdown = false;
15
countdown_timer = 0;
16
countdown_text = 3;
17
tenna_arrive = false;
18
tenna_arrive_timer = 0;
19
orchhit_pitch = 1;
20
retry_game = false;
21
retry_timer = 0;
22
boardfail = 0;
23
drawblackbg = global.fighting;
24
replayversion = false;
25
quitversion = false;
26
replaywin = false;
27
quittimer = 0;
28
quitcon = 0;
29
susiezillafix = 0;
30
inbattle = 0;
31
if (i_ex(obj_gameshow_battlemanager))
32
    inbattle = 1;
33
34
enum e__VW
35
{
36
    XView,
37
    YView,
38
    WView,
39
    HView,
40
    Angle,
41
    HBorder,
42
    VBorder,
43
    HSpeed,
44
    VSpeed,
45
    Object,
46
    Visible,
47
    XPort,
48
    YPort,
49
    WPort,
50
    HPort,
51
    Camera,
52
    SurfaceID
53
}