Deltarune (Chapter 4) script viewer

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gml_Object_obj_floorswitch_PreCreate_0

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1
event_inherited();
2
extflag = "";
3
globalflag = -1;
4
pushonce = false;
5
sprite = spr_alleySwitch;
6
custdepth = -1;
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actorpressable = false;
8
caterpressable = false;