|
1
|
with (obj_marker)
|
|
2
|
{
|
|
3
|
if (variable_instance_exists(id, "extflag"))
|
|
4
|
{
|
|
5
|
if (extflag == "guei")
|
|
6
|
{
|
|
7
|
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, image_angle, image_blend, image_alpha);
|
|
8
|
draw_sprite_ext(sprite_index, image_index + 0.5, x + (sin(image_index) * 4), y, 2, 2, image_angle, image_blend, image_alpha * 0.5);
|
|
9
|
draw_sprite_ext(sprite_index, image_index + 0.9, x + (sin(image_index) * 8), y, 2, 2, image_angle, image_blend, image_alpha * 0.35);
|
|
10
|
}
|
|
11
|
}
|
|
12
|
}
|
|
13
|
with (chaser)
|
|
14
|
{
|
|
15
|
if (other.con < 2)
|
|
16
|
{
|
|
17
|
var walk_index = image_index;
|
|
18
|
var drawscale = image_yscale;
|
|
19
|
var superdrawx = 0;
|
|
20
|
var superscalex = 2;
|
|
21
|
drawsiner++;
|
|
22
|
gpu_set_blendmode(bm_add);
|
|
23
|
for (var i = 0; i < 5; i++)
|
|
24
|
{
|
|
25
|
var aura = (i * 9) + ((drawsiner * 3) % 9);
|
|
26
|
var aurax = (aura * 0.75) + (sin(aura / 4) * 4);
|
|
27
|
var auray = 45 * scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (aura / 45, 1);
|
|
28
|
var aurayscale = min(80 / sprite_height, 1);
|
|
29
|
draw_sprite_ext(sprite_index, walk_index, x - ((aurax / 180) * sprite_width), y - ((auray / 82) * sprite_height * aurayscale), image_xscale + (aurax / 36), image_yscale + ((auray / 36) * aurayscale), image_angle, c_red, auraalpha * (alpha * (1 - (auray / 45)) * 0.5));
|
|
30
|
}
|
|
31
|
gpu_set_blendmode(bm_normal);
|
|
32
|
var xmult = min((70 / sprite_width) * 4, 4);
|
|
33
|
var ymult = min((80 / sprite_height) * 5, 5);
|
|
34
|
var ysmult = min((80 / sprite_height) * 0.2, 0.2);
|
|
35
|
draw_sprite_ext_centerscale(sprite_index, walk_index, x + (sin(drawsiner / 5) * xmult), y + (cos(drawsiner / 5) * ymult), image_xscale, image_yscale + (sin(drawsiner / 5) * ysmult), image_angle, 255, auraalpha * alpha * 0.2);
|
|
36
|
draw_sprite_ext_centerscale(sprite_index, walk_index, x - (sin(drawsiner / 5) * xmult), y - (cos(drawsiner / 5) * ymult), image_xscale, image_yscale - (sin(drawsiner / 5) * ysmult), image_angle, 255, auraalpha * alpha * 0.2);
|
|
37
|
scr_draw_outline_extscr_draw_outline_ext
function scr_draw_outline_ext(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
{
gpu_set_fog(true, arg7, 0, 0);
var __xdirA = arg9;
var __xdirB = 0;
var __ydirA = 0;
var __ydirB = arg9;
if ((arg6 % 90) != 0)
{
__xdirA = lengthdir_x(arg9, arg6);
__xdirB = lengthdir_x(arg9, arg6 + 90);
__ydirA = lengthdir_y(arg9, arg6 + 90);
__ydirB = lengthdir_y(arg9, arg6);
}
draw_sprite_ext(arg0, arg1, arg2 + __xdirA, arg3 + __ydirA, arg4, arg5, arg6, c_white, arg8);
draw_sprite_ext(arg0, arg1, arg2 - __xdirA, arg3 - __ydirA, arg4, arg5, arg6, c_white, arg8);
draw_sprite_ext(arg0, arg1, arg2 + __xdirB, arg3 + __ydirB, arg4, arg5, arg6, c_white, arg8);
draw_sprite_ext(arg0, arg1, arg2 - __xdirB, arg3 - __ydirB, arg4, arg5, arg6, c_white, arg8);
gpu_set_fog(false, c_white, 0, 0);
} (sprite_index, walk_index, x, y, image_xscale, image_yscale, image_angle, c_red, auraalpha * alpha * 0.3, 2);
|
|
38
|
draw_sprite_ext(sprite_index, walk_index, x, y, image_xscale, image_yscale, image_angle, image_blend, alpha);
|
|
39
|
mymidx = x + (sprite_width / 2);
|
|
40
|
mymidy = y + ((bbox_bottom - y) / 2);
|
|
41
|
draw_sprite_ext(spr_guei_chase, image_index, x, y, 2, 2, image_angle, image_blend, alpha);
|
|
42
|
draw_sprite_ext(spr_guei_chase, image_index + 0.5, x + (sin(image_index) * 4), y, 2, 2, image_angle, image_blend, alpha * 0.5);
|
|
43
|
draw_sprite_ext(spr_guei_chase, image_index + 0.9, x + (sin(image_index) * 8), y, 2, 2, image_angle, image_blend, alpha * 0.35);
|
|
44
|
}
|
|
45
|
else
|
|
46
|
{
|
|
47
|
var prog = clamp(other.btimer / 20, 0, 1);
|
|
48
|
sprite_index = spr_guei_idle_nowisp;
|
|
49
|
draw_sprite_ext(sprite_index, other.siner / 4, x - (60 * (1 - prog)), y - (80 * (1 - prog)), 2, 2, 0, c_white, prog * 4);
|
|
50
|
}
|
|
51
|
draw_set_color(c_red);
|
|
52
|
var _xloc = (x + 16) - 30;
|
|
53
|
var _yloc = ((y + 30) - 44) + 12;
|
|
54
|
draw_set_color(c_white);
|
|
55
|
}
|