|
1
|
if (bounce_buffer <= 0)
|
|
2
|
{
|
|
3
|
snd_stop(snd_bump);
|
|
4
|
var bouncespeed = 9;
|
|
5
|
bounce_buffer = 3;
|
|
6
|
vspeed = -bouncespeed;
|
|
7
|
var plusdirection = point_direction(other.x, other.y, x, y) - 90;
|
|
8
|
direction += plusdirection;
|
|
9
|
if (up_h())
|
|
10
|
vspeed -= 2;
|
|
11
|
if (down_h())
|
|
12
|
{
|
|
13
|
if (vspeed < -3)
|
|
14
|
vspeed += 3;
|
|
15
|
}
|
|
16
|
if (right_h())
|
|
17
|
hspeed += 2;
|
|
18
|
if (left_h())
|
|
19
|
hspeed -= 2;
|
|
20
|
with (object_index)
|
|
21
|
{
|
|
22
|
if (bounce_count == 1)
|
|
23
|
{
|
|
24
|
with (obj_lanino_rematch_enemy)
|
|
25
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 5);
|
|
26
|
with (obj_elnina_rematch_enemy)
|
|
27
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 5);
|
|
28
|
}
|
|
29
|
if (bounce_count > 0)
|
|
30
|
bounce_count--;
|
|
31
|
}
|
|
32
|
}
|