Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_transition_line_Draw_0

(view raw script w/o annotations or w/e)
1
if (global.darkzone == 0)
2
    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);
3
if (global.darkzone == 1)
4
    draw_sprite_ext(sprite_index, image_index, x * 2, y * 2, image_xscale * 2, image_yscale * 2, 0, c_white, image_alpha);