Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_rhythm_symbol_Draw_0

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1
if (_symbol_sprite == -4)
2
    exit;
3
draw_self();
4
_symbol_anim += _symbol_anim_speed;
5
draw_sprite_ext(_symbol_sprite, _symbol_anim, x + _symbol_x_offset, y + _symbol_y_offset, _symbol_x_scale, _symbol_y_scale, _symbol_angle, c_white, 1);
6
draw_set_font(fnt_main);
7
draw_set_color(c_black);
8
draw_text_ext_transformed((x - 32) + 2, (y - 6) + 2, _highscore_rank, 999, 999, 3, 3, 0);
9
draw_set_color(c_yellow);
10
draw_text_ext_transformed(x - 32, y - 6, _highscore_rank, 999, 999, 3, 3, 0);
11
draw_set_color(c_black);
12
draw_text_ext_transformed(x + 62 + 2, (y - 6) + 2, _highscore_rank_hard, 999, 999, 3, 3, 0);
13
draw_set_color(c_orange);
14
draw_text_ext_transformed(x + 62, y - 6, _highscore_rank_hard, 999, 999, 3, 3, 0);