Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_rhythm_speakers_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(spr_dw_castle_tv_speaker, _speaker_anim, _base_x_pos - 32, _base_y_pos + 40, _speaker_x_scale, _speaker_y_scale, 0, c_white, 1);
2
draw_sprite_ext(spr_dw_castle_tv_speaker, _speaker_anim, _base_x_pos + 168, _base_y_pos + 40, _speaker_x_scale, _speaker_y_scale, 0, c_white, 1);