|
1
|
var border_height = 10;
|
|
2
|
ossafe_fill_rectangle_color(x, y, (x + (image_xscale * 20)) - 1, (y + (image_yscale * 20)) - 1 - border_height, wall_dark, wall_dark, wall_light, wall_light);
|
|
3
|
if (!sprite_exists(starry_wall_sprite))
|
|
4
|
{
|
|
5
|
var totalwidth = 720 * star_rows;
|
|
6
|
var scale = 0.5;
|
|
7
|
if (!surface_exists(bg_surface))
|
|
8
|
bg_surface = surface_create(totalwidth * scale, 488 * scale);
|
|
9
|
surface_set_target(bg_surface);
|
|
10
|
draw_clear_alpha(c_black, 0);
|
|
11
|
for (var i = 0; i < 12; i++)
|
|
12
|
{
|
|
13
|
var __x = (xadj + (i * 40)) - 80 - 120;
|
|
14
|
var __y = -40 + yadj + (44 * i);
|
|
15
|
var amt = __y / 220;
|
|
16
|
amt = clamp(amt, 0, 1);
|
|
17
|
var colorSet = 16777215;
|
|
18
|
var test = -4;
|
|
19
|
var alph = 1 - (test / 500);
|
|
20
|
for (var j = 0; j < star_rows; j++)
|
|
21
|
{
|
|
22
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, (__x + (720 * j)) * scale, __y * scale, 1, 1, 0, colorSet, alph);
|
|
23
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, (__x + 40 + (720 * j)) * scale, __y * scale, 1, 1, 0, colorSet, alph * 0.5);
|
|
24
|
}
|
|
25
|
}
|
|
26
|
surface_reset_target();
|
|
27
|
starry_wall_sprite = sprite_create_from_surface(bg_surface, 0, 0, totalwidth * scale, (-40 + yadj + 528) * scale, false, true, 0, 0);
|
|
28
|
surface_set_target(bg_surface);
|
|
29
|
draw_clear_alpha(c_black, 0);
|
|
30
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_dw_green_room_vines, 0, 0, 0, 0, 0, image_xscale * 10, 16, 1, 1, c_white, 1);
|
|
31
|
surface_reset_target();
|
|
32
|
vine_sprite = sprite_create_from_surface(bg_surface, 0, 0, image_xscale * 10, 16, false, true, 0, 0);
|
|
33
|
surface_free(bg_surface);
|
|
34
|
}
|
|
35
|
else
|
|
36
|
{
|
|
37
|
bg_speed -= tile_speed;
|
|
38
|
bg_speed_y += tile_speed;
|
|
39
|
if (bg_speed < -800)
|
|
40
|
bg_speed += 480;
|
|
41
|
if (bg_speed_y > -88)
|
|
42
|
bg_speed_y -= 88;
|
|
43
|
draw_set_alpha(1);
|
|
44
|
scr_draw_set_mask(true, true);
|
|
45
|
draw_sprite_ext(starry_wall_sprite, 0, x + bg_speed, y + bg_speed_y, 2, 2, 0, c_white, 1);
|
|
46
|
scr_draw_in_mask_begin();
|
|
47
|
var _light = merge_color(#66839D, #8CB497, 0.4);
|
|
48
|
var _dark = merge_color(#66839D, #8CB497, 1);
|
|
49
|
ossafe_fill_rectangle_color(x, y, (x + (image_xscale * 20)) - 1, (y + (image_yscale * 20)) - 1 - border_height, _light, _light, _dark, _dark);
|
|
50
|
scr_draw_in_mask_end();
|
|
51
|
draw_sprite_ext(vine_sprite, 0, x, y, 2, 2, 0, c_white, 1);
|
|
52
|
}
|
|
53
|
draw_set_color(#9FD886);
|
|
54
|
draw_set_alpha(0.3);
|
|
55
|
ossafe_fill_rectangle(x, (y + (image_yscale * 20)) - border_height, (x + (image_xscale * 20)) - 1, (y + (image_yscale * 20) + 20) - 1);
|
|
56
|
draw_set_color(c_white);
|
|
57
|
draw_set_alpha(1);
|