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1
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draw_set_color(#F4B688);
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2
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ossafe_fill_rectangle(0, 0, room_width, room_height);
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3
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draw_set_color(c_white);
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4
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var base_x = camerax() / 2;
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5
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var base_y = (cameray() / 2) + 72;
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6
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 60) - 110 - 80, base_y + 440 + 20 + 80, 220, 50, 45, grad_a, 1);
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7
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 660) - 110 - 80, base_y + 480 + 20 + 80, 180, 50, 45, grad_a, 1);
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8
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 164) - 110 - 80, base_y + 450 + 20 + 80, 200, 14, 45, grad_b, 1);
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9
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 55) - 110 - 80, base_y + 440 + 20 + 80, 172, 2, 45, blend_a, 0.5);
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10
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 287) - 110 - 80, base_y + 490 + 20 + 80, 212, 2, 45, blend_a, 0.5);
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11
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 654) - 110 - 80, base_y + 480 + 20 + 80, 185, 2, 45, blend_a, 0.5);
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12
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 171) - 110 - 80, base_y + 440 + 20 + 80, 150, 1, 45, blend_b, 0.5);
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13
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draw_sprite_ext(spr_pixel_white, 0, (base_x + 251) - 110 - 80, base_y + 440 + 20 + 80, 150, 1, 45, blend_b, 0.5);
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