Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchc_titanclimb1_Create_0

(view raw script w/o annotations or w/e)
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depth = 20;
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con = 0;
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timer = 0;
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init = 0;
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siner = 0;
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u_iTime = shader_get_uniform(shd_steam, "iTime");
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u_iPosOffset = shader_get_uniform(shd_steam, "iPosOffset");
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u_iTexCoordStretch = shader_get_uniform(shd_steam, "iTexCoordStretch");
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u_uvs = shader_get_uniform(shd_steam, "uvs");
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s_uvs = sprite_get_uvs(spr_perlin_noise_looping, 0);
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cloudsurface = surface_create(320, 240);
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scr_fadein
scr_fadein

function
scr_fadein(arg0)
{ __fadeouter = instance_create(0, 0, obj_fadein); __fadeouter.fadespeed = -1 / arg0; __fadeouter.depth = 3; return __fadeouter; }
(60);
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layer_set_visible("DEBUG_ASSETS", 0);
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if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
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{
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    if (keyboard_check(ord("P")))
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    {
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    }
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}