|
1
|
var visible_indices = [];
|
|
2
|
var backface_indices = [];
|
|
3
|
fall_speed = obj_dw_churchc_insidetitan.fall_speed;
|
|
4
|
depth = 0;
|
|
5
|
shader_timer += ((delta_time / 1000) * ((fall_speed * 2.5) + 0.1));
|
|
6
|
var indent = 0.98;
|
|
7
|
shader_set(shd_fountaineffect_alt);
|
|
8
|
shader_set_uniform_f(u_iTime, current_time / 250);
|
|
9
|
shader_set_uniform_f(u_iFall, shader_timer / 15);
|
|
10
|
shader_set_uniform_f(u_iPosOffset, tower_angle / 360, cameray() / 480);
|
|
11
|
shader_set_uniform_f(u_iResolution, 1.5, 1.5);
|
|
12
|
shader_set_uniform_f(u_uvs, s_uvs[0], s_uvs[1], s_uvs[2] - s_uvs[0], s_uvs[3] - s_uvs[1]);
|
|
13
|
var col = scr_make_color_hsvscr_make_color_hsv
function scr_make_color_hsv(arg0, arg1, arg2)
{
var hue = arg0;
if (hue < 0)
hue = 256 - (-hue % 256);
else
hue %= 256;
return make_color_hsv(hue, arg1, arg2);
} (current_time / 400, 50, (sin(current_time / 1600) * 10) + 70);
|
|
14
|
draw_sprite_ext(bg_fountain1, 0, (camerax() + 320) - 360, (cameray() + 240) - 360, 6, 6, 0, col, 1);
|
|
15
|
shader_reset();
|
|
16
|
cover.y -= fall_speed * 20;
|