Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_worshiproom_Draw_0

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1
siner++;
2
draw_sprite_ext(spr_pxwhite, 0, x, y, room_width, room_height, 0, c_black, 1);
3
var xx = room_width / 2;
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var yy = ((room_height / 2) + 40) - 8;
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var width = 120;
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var height = 40;
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var widmod = 2;
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var heimod = 2.4;
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var myblu = 7347470;
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draw_set_color(myblu);
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d_ellipse(xx - (width * widmod), yy - (height * heimod), (xx + (width * widmod)) - 1, (yy + (height * heimod)) - 1, 0);
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draw_sprite_ext(spr_pxwhite, 0, xx - 40, yy + 80, 80, 220, 0, myblu, 1);
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draw_set_color(#364ECF);
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d_ellipse(xx - width, yy - height, (xx + width) - 1, (yy + height) - 1, 0);