Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_window_parallax_Draw_0

(view raw script w/o annotations or w/e)
1
var finalxoff = (xoff % spritewidth) / 2;
2
var finalyoff = (yoff % spriteheight) / 2;
3
draw_sprite_part_ext(windowbg, 0, finalxoff, finalyoff, 29, 49, x + (2 * image_xscale), y + (23 * image_yscale), image_xscale, image_yscale, c_white, 1);
4
draw_sprite_part_ext(windowbg, 0, finalxoff + spritewidth, finalyoff, 29, 49, x + (2 * image_xscale), y + (23 * image_yscale), image_xscale, image_yscale, c_white, 1);
5
draw_sprite_part_ext(windowbg, 0, finalxoff + spritewidth, finalyoff + spriteheight, 29, 49, x + (2 * image_xscale), y + (23 * image_yscale), image_xscale, image_yscale, c_white, 1);
6
draw_sprite_part_ext(windowbg, 0, finalxoff, finalyoff + spriteheight, 29, 49, x + (2 * image_xscale), y + (23 * image_yscale), image_xscale, image_yscale, c_white, 1);
7
draw_self();