Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_turtles_Step_0

(view raw script w/o annotations or w/e)
1
scr_populatechars
scr_populatechars

function
scr_populatechars()
{ if (!variable_instance_exists(id, "kris")) kris = 0; if (!variable_instance_exists(id, "ralsei")) ralsei = 0; if (!variable_instance_exists(id, "susie")) susie = 0; if (!variable_instance_exists(id, "noelle")) noelle = 0; if (kris == 0) { with (obj_mainchara) other.kris = id; } if (susie == 0) { with (obj_caterpillarchara) { if (name == "susie") other.susie = id; } } if (ralsei == 0) { with (obj_caterpillarchara) { if (name == "ralsei") other.ralsei = id; } } if (noelle == 0) { with (obj_caterpillarchara) { if (name == "noelle") other.noelle = id; } } }
();
2
if (shadowinit == 0)
3
{
4
    instance_create(x, y, obj_darkness_overlay);
5
    with (instance_create(x, y, obj_floorshadow))
6
    {
7
        target = other.kris;
8
        name = "kris";
9
    }
10
    with (instance_create(x, y, obj_floorshadow))
11
    {
12
        target = other.ralsei;
13
        name = "ralsei";
14
    }
15
    with (instance_create(x, y, obj_floorshadow))
16
    {
17
        target = other.susie;
18
        name = "susie";
19
    }
20
    if (i_ex(gerson))
21
    {
22
        with (instance_create(x, y, obj_floorshadow))
23
        {
24
            target = other.gerson;
25
            name = "gerson";
26
        }
27
    }
28
    shadowinit = 1;
29
}
30
if (global.plot >= 140)
31
{
32
    with (obj_doorAny)
33
    {
34
        if (init == 1)
35
        {
36
            if (doorRoom == room_dw_church_ripplepuzzle)
37
            {
38
                doorRoom = room_dw_church_ripplepuzzle_postgers;
39
                if (global.plot == 141)
40
                    instance_destroy();
41
            }
42
            init = 2;
43
        }
44
    }
45
}
46
if (global.plot == 141)
47
{
48
    if (leavecon == 0)
49
    {
50
        if (kris.x > 1232 && global.interact == 0)
51
        {
52
            kris.x = 1232;
53
            leavecon = 1;
54
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers") global.typer = 85; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("ralsei");
55
            msgsetloc(0, 
Face K* I think we should stay with the old man.Wait for inputClose Message
"\\EK* I think we should stay with the old man./%", "obj_dw_church_turtles_slash_Step_0_gml_60_0"
);
56
            global.interact = 1;
57
            d_make();
58
            with (instance_create(obj_mainchara.bbox_right + 4, obj_mainchara.y, obj_solidblocksized))
59
                
scr_size
scr_size

function
scr_size(arg0 = image_xscale, arg1 = image_yscale, arg2 = id)
{ with (arg2) { image_xscale = arg0; image_yscale = arg1; } }
(8, 8);
60
        }
61
    }
62
    if (leavecon == 1 && !d_ex())
63
    {
64
        global.interact = 0;
65
        leavecon = 5;
66
    }
67
}
68
if (global.fighting == 1)
69
    domake = false;
70
array_push(plspeed, obj_mainchara.px);
71
if (array_length(plspeed) > 8)
72
    array_delete(plspeed, 0, 1);
73
var plspeedavg = 0;
74
for (var i = 0; i < array_length(plspeed); i++)
75
    plspeedavg += plspeed[i];
76
plspeedavg = plspeedavg / array_length(plspeed);
77
if (battlecon == 0 && domake)
78
{
79
    var trig = 0;
80
    var _dir = 0;
81
    var difficulty = 0;
82
    if (global.flag[encounterflag] != 0)
83
        difficulty = 1;
84
    with (obj_trigger)
85
    {
86
        if (place_meeting(x, y, obj_mainchara))
87
        {
88
            trig = 1;
89
            if (obj_mainchara.x < (bbox_left + (sprite_width / 2)))
90
                _dir = 0;
91
            else
92
                _dir = 1;
93
        }
94
    }
95
    if (trig == 1)
96
    {
97
        debug_print("difficulty=" + string(difficulty));
98
        if (difficulty == 1)
99
            _dir = !_dir;
100
        var xloc = scr_genmarker("right").x;
101
        if (_dir == 1)
102
            xloc = scr_genmarker("left").x;
103
        with (instance_create(xloc, cameray(), obj_encounter_incenseturtle))
104
        {
105
            dir = _dir;
106
            encounterno = other.encounterno;
107
            encounterflag = other.encounterflag;
108
        }
109
        battletimer = 200;
110
        battlecon = 1;
111
    }
112
}
113
if (battlecon == 1)
114
{
115
    if (global.interact == 0)
116
        battletimer--;
117
    if (battletimer <= 0)
118
        battlecon = 0;
119
}