Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_susiesnote_Draw_0

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if (drawnote >= 0 && d_ex())
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{
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    var xx = 0;
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    var yy = 0;
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    with (obj_dialoguer)
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    {
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        xx = camerax() + 40 + 10;
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        yy = ((cameray() + 40) - 12) + 310;
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        if (side == 0)
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        {
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            xx = camerax() + 40 + 10;
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            yy = (cameray() + 40) - 12;
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        }
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    }
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    draw_sprite_ext(spr_dw_church_susiesnote_dialoguer, drawnote, xx, yy, 2, 2, 0, c_white, 1);
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}