Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_stairs_broken_Draw_0

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var _palette_index = 0;
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with (obj_dw_church_stairs)
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    _palette_index = palette_index;
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pal_swap_set(spr_dw_church_staircase_palette, _palette_index, false);
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draw_sprite_ext(spr_dw_church_stairs_breaking, image_index, x, y, 2, 2, 0, c_white, 1);
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pal_swap_reset();