Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_remote_piano_Step_2

(view raw script w/o annotations or w/e)
1
with (obj_dw_church_bookshelfpuzzle)
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{
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}
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if (engaged)
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    obj_mainchara.depth = depth - 1;
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if (camcont)
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{
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    camerax_set(clamp(desiredx, 0, room_width - 320));
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    cameray_set(clamp(desiredy, 0, room_height - 240));
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}