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scr_marker_extscr_marker_ext
function scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{
var thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
depth = arg8;
sprite_index = arg2;
image_speed = arg5;
image_xscale = arg3;
image_yscale = arg4;
image_index = arg6;
image_blend = arg7;
image_alpha = arg11;
if (arg9)
scr_depth_alt();
}
if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker;
}
function scr_marker_fromasset(arg0, arg1 = depth, arg2 = false)
{
if (is_undefined(arg0))
{
debug_message("Warning: scr_marker_fromasset() sprite_instance didn't exist");
return -4;
}
var sprite = layer_sprite_get_sprite(arg0);
var index = layer_sprite_get_index(arg0);
var imagespeed = layer_sprite_get_speed(arg0);
var xscale = layer_sprite_get_xscale(arg0);
var yscale = layer_sprite_get_yscale(arg0);
var angle = layer_sprite_get_angle(arg0);
var blend = layer_sprite_get_blend(arg0);
var alpha = layer_sprite_get_alpha(arg0);
var xloc = layer_sprite_get_x(arg0);
var yloc = layer_sprite_get_y(arg0);
var thismarker = instance_create_depth(xloc, yloc, arg1, obj_marker);
with (thismarker)
{
sprite_index = sprite;
image_index = index;
image_speed = imagespeed;
image_xscale = xscale;
image_yscale = yscale;
image_angle = angle;
image_blend = blend;
image_alpha = alpha;
if (arg2)
scr_depth_alt(id, arg2);
}
return thismarker;
}
function scr_assetgetinfo(arg0)
{
var sprite = layer_sprite_get_sprite(arg0);
var index = layer_sprite_get_index(arg0);
var xloc = layer_sprite_get_x(arg0);
var yloc = layer_sprite_get_y(arg0);
var xscale = layer_sprite_get_xscale(arg0);
var yscale = layer_sprite_get_yscale(arg0);
var angle = layer_sprite_get_angle(arg0);
var blend = layer_sprite_get_blend(arg0);
var alpha = layer_sprite_get_alpha(arg0);
var imagespeed = layer_sprite_get_speed(arg0);
return [sprite, index, xloc, yloc, xscale, yscale, angle, blend, alpha, imagespeed];
} (scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (x), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (y), sprite_index, 2, 2, undefined, random(30), undefined, undefined, 1);
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