Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_organ_Other_10

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if (engaged == false && buffer < 0)
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{
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    var diffroom = false;
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    if (instance_exists(obj_dw_church_organpuzzle))
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        diffroom = true;
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    var roomoffset = 0;
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    if (diffroom)
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        roomoffset = 560;
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    move_to_position(roomoffset);
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    global.interact = true;
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    buffer = 3;
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}