Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_dw_church_jackenstein_pumpkinNPC_Create_0

(view raw script w/o annotations or w/e)
1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
scr_depth_alt
scr_depth_alt

function
scr_depth_alt(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10)); }
();
3
con = 0;
4
siner = 0;
5
timer = 0;
6
mouthangle = 0;
7
laughing = false;
8
laughingtime = 0;
9
imgindex = 0;
10
jokes = [0, 1, 2, 3];
11
scr_array_shuffle
scr_array_shuffle

function
scr_array_shuffle(arg0)
{ var _len = array_length(arg0); var _last = 0; var _i = 0; while (_len) { _i = irandom(--_len); _last = arg0[_len]; arg0[_len] = arg0[_i]; arg0[_i] = _last; } return arg0; }
(jokes);
12
imgind = 0;
13
mouthscale = 2;
14
if (global.flag[1637] == 2)
15
    instance_destroy();