Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_intro1_Create_0

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darkinit = 0;
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con = 0;
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timer = 0;
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if (i_ex(obj_dw_transition))
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    con = 1;
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darkness = instance_create(0, 0, obj_darkness_overlay);
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darkness.image_alpha = 0.5;
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light = instance_create(320, 240, obj_light_following);
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light.size = 240;