|
1
|
ss = 0.5;
|
|
2
|
ssy = 0.5;
|
|
3
|
auto += 2;
|
|
4
|
autoy += 2;
|
|
5
|
xoff = ((camerax() + auto) * ss) + xstart;
|
|
6
|
yoff = ((cameray() + autoy) * ssy) + ystart;
|
|
7
|
draw_set_blend_mode(bm_add);
|
|
8
|
mytransparency = 0.1;
|
|
9
|
var finalxoff = xoff % sprwidth;
|
|
10
|
var finalyoff = yoff % sprheight;
|
|
11
|
draw_sprite_ext(mysprite, 0, camerax() - finalxoff, cameray() - finalyoff, 2, 2, 0, c_white, mytransparency);
|
|
12
|
draw_sprite_ext(mysprite, 0, (camerax() - finalxoff) + sprwidth, cameray() - finalyoff, 2, 2, 0, c_white, mytransparency);
|
|
13
|
draw_sprite_ext(mysprite, 0, camerax() - finalxoff, (cameray() - finalyoff) + sprheight, 2, 2, 0, c_white, mytransparency);
|
|
14
|
draw_sprite_ext(mysprite, 0, (camerax() - finalxoff) + sprwidth, (cameray() - finalyoff) + sprheight, 2, 2, 0, c_white, mytransparency);
|
|
15
|
draw_set_blend_mode(bm_normal);
|