Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_fog_Draw_0

(view raw script w/o annotations or w/e)
1
ss = 0.5;
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ssy = 0.5;
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auto += 2;
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autoy += 2;
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xoff = ((camerax() + auto) * ss) + xstart;
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yoff = ((cameray() + autoy) * ssy) + ystart;
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draw_set_blend_mode(bm_add);
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mytransparency = 0.1;
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var finalxoff = xoff % sprwidth;
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var finalyoff = yoff % sprheight;
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draw_sprite_ext(mysprite, 0, camerax() - finalxoff, cameray() - finalyoff, 2, 2, 0, c_white, mytransparency);
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draw_sprite_ext(mysprite, 0, (camerax() - finalxoff) + sprwidth, cameray() - finalyoff, 2, 2, 0, c_white, mytransparency);
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draw_sprite_ext(mysprite, 0, camerax() - finalxoff, (cameray() - finalyoff) + sprheight, 2, 2, 0, c_white, mytransparency);
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draw_sprite_ext(mysprite, 0, (camerax() - finalxoff) + sprwidth, (cameray() - finalyoff) + sprheight, 2, 2, 0, c_white, mytransparency);
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draw_set_blend_mode(bm_normal);