Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_eye_glow_Draw_0

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1
siner += 1;
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draw_self();
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gpu_set_blendmode(bm_add);
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var xoff = lengthdir_x(1, siner);
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var yoff = lengthdir_y(1, siner);
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var dist = 2 * image_xscale;
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var scale = 0.05 * image_xscale;
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for (var i = 0; i < 3; i += 1)
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    draw_sprite_ext(sprite_index, image_index, x + (xoff * i * dist), y + yoff + (i * dist), image_xscale + (scale * i), image_yscale + (scale * i), 0, c_white, ((0.4 + (sin(siner / 10) * 0.4)) - (0.1 * i)) * image_alpha);
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gpu_set_blendmode(bm_normal);