Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_dark_maze_controller_Step_0

(view raw script w/o annotations or w/e)
1
if ((con == 0 || con == 2 || con == 4 || con == 6) && global.interact == 0)
2
{
3
    var proceed = 0;
4
    with (obj_mainchara)
5
    {
6
        var trig = instance_place(x, y, obj_triggervolume);
7
        if (!place_meeting(x, y, obj_darkslide_new))
8
        {
9
            if (i_ex(trig))
10
            {
11
                proceed = 1;
12
                safe_delete(trig);
13
            }
14
        }
15
    }
16
    if (proceed)
17
    {
18
        if (con == 2)
19
            global.facing = 0;
20
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers") global.typer = 85; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("jackenstein");
21
        if (con == 0)
22
        {
23
            with (obj_border_controller)
24
                set_custom_effect(3);
25
            msgsetloc(0, 
* ...Delay 11 LAIGHT...Wait for input
"* ..^1. LAIGHT.../", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_31_0"
);
26
            msgnextloc(
* ...Delay 11 WHO DAIRE BRING LAIGHT HEAR...Wait for inputClose Message
"* ..^1. WHO DAIRE BRING LAIGHT HEAR.../%", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_32_0"
);
27
        }
28
        if (con == 2)
29
        {
30
            with (obj_border_controller)
31
                set_custom_effect(4);
32
            msgsetloc(0, 
* ...Delay 11 GO...Delay 11 BACK...Wait for input
"* ..^1. GO..^1. BACK.../", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_36_0"
);
33
            msgnextloc(
* ...Delay 11 YOU SUDN'T COME HERE...Wait for inputClose Message
"* ..^1. YOU SUDN'T COME HERE.../%", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_37_0"
);
34
            with (obj_light_following)
35
            {
36
            }
37
        }
38
        if (con == 4)
39
        {
40
            with (obj_border_controller)
41
                set_custom_effect(5);
42
            msgsetloc(0, 
* ...Delay 11 THIS ZOAN...Delay 11 IS FORBIDEN...Wait for input
"* ..^1. THIS ZOAN..^1. IS FORBIDEN.../", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_46_0"
);
43
            msgnextloc(
* ...Delay 11 CONTINUE AND YOU MAY FIND YOURSELF SPOOCKED IN THE DARK...Wait for inputClose Message
"* ..^1. CONTINUE AND YOU MAY FIND YOURSELF SPOOCKED IN THE DARK.../%", "obj_dw_church_dark_maze_controller_slash_Step_0_gml_47_0"
);
44
            with (obj_light_following)
45
            {
46
            }
47
        }
48
        con++;
49
        if (con < 6)
50
        {
51
            with (d_make(0, undefined, undefined, 1))
52
            {
53
                drawbox = false;
54
                shadowybox = true;
55
            }
56
            global.interact = 1;
57
        }
58
    }
59
}
60
with (obj_light_following)
61
{
62
    if (target != -4)
63
        size = clamp(distance_to_point(2122, 1960) / 5, 54, 180);
64
}
65
if ((con == 1 || con == 3 || con == 5) && !d_ex())
66
{
67
    global.interact = 0;
68
    con++;
69
}
70
if (con == 7 && !d_ex())
71
{
72
    global.interact = 1;
73
    con++;
74
    with (obj_ch4_DCA08D)
75
        con = 0;
76
    instance_destroy();
77
}