|
1
|
if (npctext == 0)
|
|
2
|
{
|
|
3
|
with (obj_trigger)
|
|
4
|
{
|
|
5
|
if (extflag == "climbed")
|
|
6
|
{
|
|
7
|
if (place_meeting(x, y, obj_climb_kris))
|
|
8
|
{
|
|
9
|
other.npctext = 1;
|
|
10
|
other.helpnpctalked = 0;
|
|
11
|
}
|
|
12
|
}
|
|
13
|
}
|
|
14
|
}
|
|
15
|
if (npctext < 2)
|
|
16
|
{
|
|
17
|
with (obj_trigger)
|
|
18
|
{
|
|
19
|
if (extflag == "topreached")
|
|
20
|
{
|
|
21
|
if (place_meeting(x, y, obj_climb_kris))
|
|
22
|
{
|
|
23
|
other.npctext = 2;
|
|
24
|
other.helpnpctalked = 0;
|
|
25
|
}
|
|
26
|
}
|
|
27
|
}
|
|
28
|
}
|
|
29
|
with (helpnpc)
|
|
30
|
{
|
|
31
|
if (myinteract == 3)
|
|
32
|
{
|
|
33
|
global.interact = 1;
|
|
34
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers")
global.typer = 85;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
... ("no_name");
|
|
35
|
msgsetloc(0, * Well hey dere!Delay 11 If you want to continue,Delay 11 you'll have ta climb!Wait for inputClose Message"* Well hey dere^1! If you want to continue^1, you'll have ta climb!/%", "obj_dw_church_climbtut_slash_Step_0_gml_33_0" );
|
|
36
|
if (other.helpnpctalked > 0)
|
|
37
|
msgsetsubloc(0, "* You can climb by holdin' ~1 when near a climbable area!/%", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (2), "obj_dw_church_climbtut_slash_Step_0_gml_37_0");
|
|
38
|
if (other.npctext == 1)
|
|
39
|
{
|
|
40
|
msgsetsubloc(0, "* Did ya get stuck? Hold ~1 to charge up a jump to leap across an area!/%", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4), "obj_dw_church_climbtut_slash_Step_0_gml_42_0");
|
|
41
|
if (other.helpnpctalked > 0)
|
|
42
|
msgsetsubloc(0, "* You can hold ~1 to charge up a jump to leap across an area!/%", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4), "obj_dw_church_climbtut_slash_Step_0_gml_46_0");
|
|
43
|
}
|
|
44
|
if (other.npctext == 2)
|
|
45
|
{
|
|
46
|
msgsetloc(0, * That was a mighty fine leap y'did there!Wait for input"* That was a mighty fine leap y'did there!/", "obj_dw_church_climbtut_slash_Step_0_gml_52_0" );
|
|
47
|
msgnextloc(* Don't forget that you can jump up to two spaces using a charged jump!Wait for inputClose Message"* Don't forget that you can jump up to two spaces using a charged jump!/%", "obj_dw_church_climbtut_slash_Step_0_gml_53_0" );
|
|
48
|
if (other.helpnpctalked > 0)
|
|
49
|
msgsetloc(0, * A real pro strat is to use the momentum to help you cross even faster!Wait for inputClose Message"* A real pro strat is to use the momentum to help you cross even faster!/%", "obj_dw_church_climbtut_slash_Step_0_gml_57_0" );
|
|
50
|
}
|
|
51
|
other.helpnpctalked++;
|
|
52
|
d_make();
|
|
53
|
myinteract = 4;
|
|
54
|
}
|
|
55
|
if (myinteract == 4 && !d_ex())
|
|
56
|
global.interact = 0;
|
|
57
|
}
|