Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_climbtut_Step_0

(view raw script w/o annotations or w/e)
1
if (npctext == 0)
2
{
3
    with (obj_trigger)
4
    {
5
        if (extflag == "climbed")
6
        {
7
            if (place_meeting(x, y, obj_climb_kris))
8
            {
9
                other.npctext = 1;
10
                other.helpnpctalked = 0;
11
            }
12
        }
13
    }
14
}
15
if (npctext < 2)
16
{
17
    with (obj_trigger)
18
    {
19
        if (extflag == "topreached")
20
        {
21
            if (place_meeting(x, y, obj_climb_kris))
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            {
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                other.npctext = 2;
24
                other.helpnpctalked = 0;
25
            }
26
        }
27
    }
28
}
29
with (helpnpc)
30
{
31
    if (myinteract == 3)
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    {
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        global.interact = 1;
34
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "gerson" || _speaker == "ger" || _speaker == "gers") global.typer = 85; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
35
        msgsetloc(0, 
* Well hey dere!Delay 11 If you want to continue,Delay 11 you'll have ta climb!Wait for inputClose Message
"* Well hey dere^1! If you want to continue^1, you'll have ta climb!/%", "obj_dw_church_climbtut_slash_Step_0_gml_33_0"
);
36
        if (other.helpnpctalked > 0)
37
            msgsetsubloc(0, "* You can climb by holdin' ~1 when near a climbable area!/%", 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(2), "obj_dw_church_climbtut_slash_Step_0_gml_37_0");
38
        if (other.npctext == 1)
39
        {
40
            msgsetsubloc(0, "* Did ya get stuck? Hold ~1 to charge up a jump to leap across an area!/%", 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(4), "obj_dw_church_climbtut_slash_Step_0_gml_42_0");
41
            if (other.helpnpctalked > 0)
42
                msgsetsubloc(0, "* You can hold ~1 to charge up a jump to leap across an area!/%", 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(4), "obj_dw_church_climbtut_slash_Step_0_gml_46_0");
43
        }
44
        if (other.npctext == 2)
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        {
46
            msgsetloc(0, 
* That was a mighty fine leap y'did there!Wait for input
"* That was a mighty fine leap y'did there!/", "obj_dw_church_climbtut_slash_Step_0_gml_52_0"
);
47
            msgnextloc(
* Don't forget that you can jump up to two spaces using a charged jump!Wait for inputClose Message
"* Don't forget that you can jump up to two spaces using a charged jump!/%", "obj_dw_church_climbtut_slash_Step_0_gml_53_0"
);
48
            if (other.helpnpctalked > 0)
49
                msgsetloc(0, 
* A real pro strat is to use the momentum to help you cross even faster!Wait for inputClose Message
"* A real pro strat is to use the momentum to help you cross even faster!/%", "obj_dw_church_climbtut_slash_Step_0_gml_57_0"
);
50
        }
51
        other.helpnpctalked++;
52
        d_make();
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        myinteract = 4;
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    }
55
    if (myinteract == 4 && !d_ex())
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        global.interact = 0;
57
}