draw_sprite_ext(sprite_index, image_index, scr_evenscr_evenfunction scr_even(arg0) { return round(arg0 / 2) * 2; }(x), scr_evenscr_evenfunction scr_even(arg0) { return round(arg0 / 2) * 2; }(y), 2, 2, 0, c_white, 1);
scr_evenfunction scr_even(arg0) { return round(arg0 / 2) * 2; }
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
}