|
1
|
visible = false;
|
|
2
|
_colliders = [];
|
|
3
|
_stanchions = [];
|
|
4
|
|
|
5
|
init = function()
|
|
6
|
{
|
|
7
|
switch (facing)
|
|
8
|
{
|
|
9
|
case "down":
|
|
10
|
var _max_amount = round(image_xscale / 2);
|
|
11
|
var _collider = instance_create(x + 4, y - 10, obj_solidblocksized);
|
|
12
|
_collider.image_xscale = (image_xscale / 2) - 0.25;
|
|
13
|
_collider.image_yscale = 0.15;
|
|
14
|
_colliders[array_length(_colliders)] = _collider;
|
|
15
|
for (var i = 0; i < _max_amount; i++)
|
|
16
|
{
|
|
17
|
var _stanchion = instance_create(x + (i * 40), y - 4, obj_dw_ch3_funny_stanchion);
|
|
18
|
with (_stanchion)
|
|
19
|
scr_depth_altscr_depth_alt
function scr_depth_alt(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10));
} ();
|
|
20
|
_stanchion.image_xscale = 2;
|
|
21
|
_stanchion.image_yscale = 2;
|
|
22
|
_stanchions[array_length(_stanchions)] = _stanchion;
|
|
23
|
var _pos = "center";
|
|
24
|
if (i == 0)
|
|
25
|
_pos = "left";
|
|
26
|
else if (i == (_max_amount - 1))
|
|
27
|
_pos = "right";
|
|
28
|
with (_stanchion)
|
|
29
|
set_pos(_pos);
|
|
30
|
}
|
|
31
|
break;
|
|
32
|
case "up":
|
|
33
|
var _max_amount = round(image_xscale / 2);
|
|
34
|
var _collider = instance_create(x + 4, (y - 20) + 4, obj_solidblocksized);
|
|
35
|
_collider.image_xscale = (image_xscale / 2) - 0.25;
|
|
36
|
_collider.image_yscale = 0.15;
|
|
37
|
_colliders[array_length(_colliders)] = _collider;
|
|
38
|
for (var i = 0; i < _max_amount; i++)
|
|
39
|
{
|
|
40
|
var _stanchion = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + (i * 40), y - 10, spr_dw_teevie_funny_stanchion_back);
|
|
41
|
with (_stanchion)
|
|
42
|
scr_depth_altscr_depth_alt
function scr_depth_alt(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10));
} ();
|
|
43
|
_stanchion.image_xscale = 2;
|
|
44
|
_stanchion.image_yscale = 2;
|
|
45
|
_stanchions[array_length(_stanchions)] = _stanchion;
|
|
46
|
if (i == 0)
|
|
47
|
_stanchion.sprite_index = spr_dw_teevie_funny_stanchion_back_left;
|
|
48
|
else if (i == (_max_amount - 1))
|
|
49
|
_stanchion.sprite_index = spr_dw_teevie_funny_stanchion_back_right;
|
|
50
|
}
|
|
51
|
break;
|
|
52
|
case "right":
|
|
53
|
var _max_amount = image_yscale / 2;
|
|
54
|
var _collider = instance_create(x + 14, y - (40 * _max_amount) - 40, obj_solidblocksized);
|
|
55
|
_collider.image_xscale = 0.25;
|
|
56
|
_collider.image_yscale = (image_yscale / 2) + 1;
|
|
57
|
_colliders[array_length(_colliders)] = _collider;
|
|
58
|
for (var i = 0; i < _max_amount; i++)
|
|
59
|
{
|
|
60
|
var _stanchion = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y - (i * sprite_get_height(spr_dw_teevie_funny_stanchion_right_dir) * 2) - 4, spr_dw_teevie_funny_stanchion_right_dir);
|
|
61
|
with (_stanchion)
|
|
62
|
scr_depth_altscr_depth_alt
function scr_depth_alt(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10));
} ();
|
|
63
|
_stanchion.image_xscale = 2;
|
|
64
|
_stanchion.image_yscale = 2;
|
|
65
|
_stanchions[array_length(_stanchions)] = _stanchion;
|
|
66
|
}
|
|
67
|
break;
|
|
68
|
case "left":
|
|
69
|
var _max_amount = image_yscale / 2;
|
|
70
|
var _collider = instance_create(x + 14, y - (40 * _max_amount) - 20, obj_solidblocksized);
|
|
71
|
_collider.image_xscale = 0.25;
|
|
72
|
_collider.image_yscale = (image_yscale / 2) + 1;
|
|
73
|
_colliders[array_length(_colliders)] = _collider;
|
|
74
|
for (var i = 0; i < _max_amount; i++)
|
|
75
|
{
|
|
76
|
var _stanchion = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y - (i * sprite_get_height(spr_dw_teevie_funny_stanchion_left_dir) * 2), spr_dw_teevie_funny_stanchion_left_dir);
|
|
77
|
with (_stanchion)
|
|
78
|
scr_depth_altscr_depth_alt
function scr_depth_alt(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10));
} ();
|
|
79
|
_stanchion.image_xscale = 2;
|
|
80
|
_stanchion.image_yscale = 2;
|
|
81
|
_stanchions[array_length(_stanchions)] = _stanchion;
|
|
82
|
}
|
|
83
|
break;
|
|
84
|
}
|
|
85
|
};
|
|
86
|
|
|
87
|
init();
|
|
88
|
|
|
89
|
clean_up = function()
|
|
90
|
{
|
|
91
|
var i = array_length(_stanchions) - 1;
|
|
92
|
while (i >= 0)
|
|
93
|
{
|
|
94
|
with (_stanchions[i])
|
|
95
|
instance_destroy();
|
|
96
|
i--;
|
|
97
|
}
|
|
98
|
i = array_length(_colliders) - 1;
|
|
99
|
while (i >= 0)
|
|
100
|
{
|
|
101
|
with (_colliders[i])
|
|
102
|
instance_destroy();
|
|
103
|
i--;
|
|
104
|
}
|
|
105
|
};
|
|
106
|
|
|
107
|
if (global.flag[1661] == 0)
|
|
108
|
clean_up();
|